Collecting those green orbs was way to satisfying! the sound and the way it moved :D
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Revenant's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How good was it? | #6 | 3.893 | 3.893 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really cool! I will definitely come back to this game once I'm done rating all the other ones!
I like the visual style - it's simple but the small things like shadows and the vignette give it some interest. Also great job on the sounds! It was a little hard to figure out at first, took me a while to discover that I could move around. The info text on mouse-over is a good system though, and I was able to figure everything out eventually. I hope you keep iterating on this idea!
Interesting mix of different genres. Sound effects are fitting and impactful. The gameplay is pretty fun. Very nice work!
Interesting game and for some reason I found the graphics very cool.
This is a really awesome concept. There are flaws like not getting attack cards right away, having too little green circles, and the enemies camping on the factory - however, i think the concept alone makes this special and stand out. Please keep working on this.
Hello Frog! I've been pushing updates on the daily, and intend to push this idea into some pretty cool territory that I haven't seen in a game like this. I just uploaded a new build which contains some subtle, but interesting changes.
You can find out more here (one of the changes is what you noted about factory camping).
https://tylerdavidkirk.itch.io/revenant/devlog/908541/rc8-changelog
Thank you for playing, and being a very cool frog.
It took me a while to understand what was happening, but once I got the hang of it, I loved the concept! It would be nice to be able to see right away if you're getting an attack card or a buff card, but otherwise the card mechanics were exciting. The sounds are also very good!
Thank you so much for playing! I really wanted there to be an element of experimentation and discovery in the process, and it sounds like that comes through. I think I could definitely streamline the initial discovery process by telling less and showing more, then leave some of the nuanced things like Inverted Cards allowing for larger hand sizes buried a little bit. It was a really fun challenge to build.
Thank you for taking time to check it out and to give feedback!
I really loved your project! Thanks for taking the time to check mine out :)
The general flow for cards is:
- Place attacks down
- Place modifiers on top of cards
So something like, `Burst-> Twist -> Link` would shoot a burst of projectiles that have a slight spiral to them, toward the player. Another nice property of the modifiers is that they stack. Most scale additively, and sometimes multiplicitively! For example multiple twists at level 3 will create a really tight circle around the target. I say `target` in this case, because homing and link exists, and its possible to get things orbiting around the player or enemy.
There are a lot of hidden interactions and mechanics when you start inverting cards (Faster becomes Slower for example)
To invert a card: Collect 5 pickups, then drop a card on the black circle that spawns, you can continue levelling cards by dropping already inverted anchors at the inversion anchors.
Beware that some inversions are very literal.
This is really fun! I would play it more if it had an objective or a scoring system.
Love the concept and the juice for moving and placing the cards! Felt a bit quiet sometimes and some sounds felt like they were missing (like enemies and player taking damage). I also noticed sometimes that the bullets did no damage? Or maybe the enemies just had more health but their size was small so I assumed it would have killed.
Takes a bit to figure out, but I really liked this one. Played for probably about 15 mins or so. Tether + Fork is very good.
Thanks for checking it out Kenneth! I was really excited when I got tether working with the other modifiers. I really love Tether + Twist + Faster it creates a whirling tornado of fun. Tether fork was fun to program. I wanted to add a `chain` modifier, but Tether + Fork and Fork + Homing was basically chain, so I opted to polish what I had.




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