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Pogo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2 | 4.103 | 4.103 |
| Overall | #2 | 3.905 | 3.905 |
| Use of the Limitation | #3 | 4.000 | 4.000 |
| Concept | #10 | 3.759 | 3.759 |
| Presentation | #13 | 3.759 | 3.759 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jonathan Platner, Andrew Platner
Software used
Godot 4.4, Inkscape, GIMP, VS Code
Use of the limitation
You play as a delivery robot that likes to fall over. You must keep him upright.
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Comments
Brilliant. The simplicity of the concept, and so well executed. I love how the robot keeps it's head level.
I really liked it! Well done on the physics to keep Pogo on his feet. As much as I like it. How difficult is the level of “Dinner is served” haha.
I really liked it! Well done on the physics to keep Pogo on his feet. As much as I like it. How difficult is the level of “Dinner is served” haha.
I really liked the game and art! It was hard which I liked! Holding still was a struggle haha!
A game to tickle your nerves and test your stress resistance and perseverance. Quite difficult to control balance mechanics, but nevertheless - it was exciting and fun, thank you!
I experienced different emotions: anger (when I fell again and again), excitement (when I started to balance well a little bit) and delight when I finally managed to win the levels.
I got stuck for 30 minutes, trying different approaches to balancing, but I couldn't pass the 3rd level, I almost threw the computer out the window XD
But I'll try again later! :)
Thank you for the review!
If you're truly stuck on the third level, you can use the level select feature from the main menu to skip it and move on to the next level (so you can still experience the rest of the game!)
The 3rd, 7th, and 8th levels require a rarely-tested skill in video games: Holding Still.
Maybe I'm just bad at it, but the game is WAYYY too hard, movement is too annoying, to the point where I can't move 1 meter without falling. Jumping is also pretty clunky, he jumps too low.
HOWEVER, I love the art, and the concept is very creative!
I'll try playing again later to see if I'm any better.
Nice works!
Thank you for trying it out!
You have a fair point on the jumping.
Originally, he jumped the same height all the time. However, it felt weird that he could propel himself 2 meters into the air while leaning all the way over, so we instead made the height of the jump take his angle into account. To make it not feel like a straight nerf, we also made his jump propel him forward if done at an angle.
Did this work? Kinda...
The jump feels a little lackluster at times because it seems like you get zero height even if you're not leaning all the way over - this is partially the fault of the hastily-implemented custom physics.
We're working on ways to improve the physics in general, so this is valuable feedback. Thank you!