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PK Plato's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How good was it? | #43 | 2.372 | 2.522 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Tried the web version and the windows one wouldn't launch on my laptop. Looks cool and ambitious even though I wasn't able to interact correctly.
It seemed nice but sadly I was unable to play without a controller :(
It looks cool, but I couldn't for the life of me figure out how to play without a controller.
I really wanted to try it but I don't have a controller, and trying the web build with a keyboard I didn't seem to be able to play it (didn't manage to jump or really control anything bar the camera)
Added keyboard controls to the description, but its still gonna be janky. I need to make for a way to hide the instructions on keyboard, because that's just gonna be annoying. Ideally I'd have a way to adjust the map size, because the web build has a super small map compared to the desktop, only so that the frame rate is good enough that the physics system doesn't break. At low frames the character just falls through.
looks good i don't have a control tho. And i couldn't figure out the controls on the keyboard/mouse
Added a description of the controls, But I need to add a way to remove the info text while on keyboard.
Interesting concept, but couldn't quite figure out how to manouver :(
When you're close to the ground you have a lot more control over your motion, and then you crunch up with the controller triggers and release them quickly to jump, Sometimes throwing yourself into a wall and jumping is the best way to launch the other way.
I couldn't play as I don't have a controller
Other than my obnoxious warning text, which I probably should add a toggle for, you can mostly play with the mouse and keyboard. wasd moves you, the mouse buttons crouch and by releasing you can jump. e,q,z,x map to jump/boost, pause hack, increase fuel hack, swap platonic solid hack. r,t map to lock fuel, switch view
Nice concept and I liked how it wobbled all the time :D
I may have tweaked that a bit higher than I meant in the last hours...
A great experience that caught me completely off guard!
Thanks! I appreciate it. I was kinda surprised myself when it came together, wasn't exactly my plan, but close to the intended spirit
Well optimized and very playful i loved it
Thanks! I tried to get all the cubes rendering with an Instanced pass but couldn't quite figure out the shaders. The physics is a bit frame rate dependent, so it sorta gets worse if the frames are too high anyway.