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Dicebots's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #40 | 3.536 | 5.000 |
| Fun | #82 | 2.828 | 4.000 |
| Overall | #86 | 2.828 | 4.000 |
| Polish | #108 | 2.121 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week?
Is your game a roguelike?
Turn-based
Meta-Progression
Roguelike Elements
Permanent death, progression of the player character different each game, generation of faces of the cube different each game, turn-based, tile-based. However, I'd like to point out that as mentioned above I consider the game to be incomplete, mostly due to its lack of content, which leads to a quite restricted level of replayability. I'll leave it to your best judgement to decide whether it has its place among the jam submissions or not.
Screenshots
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Comments
Your concepts have some similarities to what I did in my game. Definitely not the same, but distant cousins.
This is pretty cool, though. I like the traversal idea and how the battlefield opens against each opponent for some nice strategy for the single encounter.