Im clearly no samurai since I cannot win this game, but I am in love with the style! wow :D
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Path of the Ronin 浪人の道's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How good was it? | #22 | 3.357 | 3.357 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Beautiful art style, well made game. Way too hard for me :'D
very nice job! hard but strategic when you get into it. i somehow like it even more that it doesn't hold your hand. aesthetics go above and beyond
very nice job! hard but strategic when you get into it. i somehow like it even more that it doesn't hold your hand. aesthetics go above and beyond
Fun and challenging, I really like the artstyle. The mechanics are clean, and difficult without feeling unfair
Managed to get to the cave. I don't like the opponent teleporting behind you when you misclick and are far away. I wish you could get your bearings a bit on the timing with some feedback that you hit the window right while you're far away. Otherwise nice well packaged experience.
This is really hard, I wish there would be a feature to distract the opponent, make him look behind him or something XD But cool idea and nice pixelart!
Fun game & really nice presentation. It took me a while until I realized that visualized strikes add to the hits counter. I was focused on trying to figure out how to land a hit and didn't even notice that the counter was going up. I would add a hit counter right above the enemy, instead of below the player, so that you don't have to shift your eyes. I think it might be better if all the indicators were close to the enemy, so you can keep your eyes on them at all times, as you would in a real fight. After I figured out how it works, it was a fun and intense challenge. And I don't mind that you die immediately when you miss the timing, I think it fits the theme and makes the game more challenging. Though it is a bit frustrating that it sends you back to the first level when you die.
I wasn't great at this game, but that isn't necessarily the games fault.
I can see the idea. But the controls need to be improved. Why do i die, when i click the mouse button instead of simply missing the attack?
Thank you for playing!
There is a tutorial in the description that is admittedly easy to miss. You need to have the exact right distance to your enemy when clicking (the focus bar appears green). We intended the game to be tense, so every mistake leads to your death. I hope you give the game another try!
Great game overall—I’d love to see features like parrying, dodging, and ducking added. I click wrong mouse button i think that needs to be refine, but maybe its just me.
Hi, just letting you know that when I try to go to the game’s page, it says a password is required. Are you waiting until the jam is over and voting has begun?






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