Really nice, I love the concept and the art too! My only complaint is that grass grows too quickly, then you're stuck.
Other than that, great work! Surely this will rank high up in the jam!
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #2 | 4.417 | 4.417 |
| Overall | #4 | 3.458 | 3.458 |
| Polish | #10 | 3.000 | 3.000 |
| Theme Implementation | #10 | 3.500 | 3.500 |
| Gameplay | #11 | 3.417 | 3.417 |
| Audio | #12 | 3.250 | 3.250 |
| Visuals | #15 | 3.167 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
I implemented a small idea of interspecific competition, where two types of plants compete for space. Plant one(green) has a more conservative expansion strategy, while plant two(blue-ish) has an aggressive strategy.
How did you add the special object?
The entire game is centered around a malfunction of a printer--which printed a mini map the player has to navigate through. The player finds letters to repair the printer and print "jame".
Really nice, I love the concept and the art too! My only complaint is that grass grows too quickly, then you're stuck.
Other than that, great work! Surely this will rank high up in the jam!
Thanks for the review:) This idea isnt very polished overall since i never really figured out a way to make half of the gameplay enjoyable. Getting "stuck" is supposeably a time-wasting factor, and the only way out is to strategize and "suffocate" the bushes by standing near them(bushes die if there are too many near it). However, that system was bugged and it never happened. Thank you again:)
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