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A jam submission

Vs E.V.I.LView game page

Submitted by corto9123 — 4 hours, 36 minutes before the deadline
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Vs E.V.I.L's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#113.1753.667
Graphics#152.7913.222
Overall#152.8873.333
Theme#182.2132.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Who all worked on this game?
Stargatesg2

How does your game fit the theme of the jam?
You have a ring that lets you teleport and your objective is to recover your other lost ring.

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Comments

Submitted

I found two guards who seemed to be having a chat, shot one of them square in the face, the other walked off like nothing even happened. Must've been the wind.

I like the concept, the ring blinking felt nice, but didn't feel like it filled a purpose at least here, but I can see how it would come in handy in some scenarios.

10/10 voice acting.

Submitted

I appreciate that night vision is just a bad green color, its actually pleasant to look through.  I like the foundation here, although I wouldn't mind guns feeling a bit smoother to shoot, and items being auto-picked up when the player walks over them (kinda like Goldeneye 64).  Overall, cool, shame you couldn't finish!

Submitted

Pretty fun, although yeah, there's a lot of mechanics you clearly didn't have time to actually make use of. I only used the rifle/SMG after already beating the game pistol-only, I never needed to turn the NVGs off, the keypad doesn't seem to have a code anywhere, and the ammo pickups are useless since there's only like ten enemies.

But hey, it was fun enough that I went back and tried to beat it again, pacifist, so you did something right.

Was the "our base is under attack" scripted when you got past a certain point? It seemed to trigger even though no enemies should have seen me, and they went in a completely wrong direction.