A couple days ago I started working on a Metroidvania, whose defining features will be momentum-based movement, simple but deep combat system (like in Hollow Knight) and complex creature AI like the one that can be found in Rain World. So far I have only made a rough version of movement. There's dashing, jumping, slamming the ground(inspired by ultrakill) and bunny hop!! Also there's a gun. I plan to update this devlog relatively frequently, but can't promise anything.