Play Moth Game
Moth Kaijuice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #15 | 3.482 | 3.636 |
| Originality | #23 | 3.830 | 4.000 |
| Graphics | #27 | 3.917 | 4.091 |
| Overall | #30 | 3.482 | 3.636 |
| Theme | #32 | 3.917 | 4.091 |
| Audio | #33 | 3.482 | 3.636 |
| Controls | #67 | 3.133 | 3.273 |
| Fun | #95 | 2.611 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
One-Handed and Feeling Chemistry
Game Description
Mix chemicals to grow into a powerful Kaiju, improving your chemical formula every run.
How does your game tie into the theme?
The main character grows into a Kaiju.
Source(s)
https://github.com/Moth-Fried-Games/moth-kaijuice
Discord Username(s)
myrthemoth and explorermoo
Participation Level (GWJ Only)
1
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Comments
Fun little idle game. I maxed out the speed as fast as I could for fun. Mostly could just used a pause menu, a speed up a mode (I saw the other comments on it), or an early quit.
Really cool game! The testing part can be a bit boring and slow, wish there was a way to speed it up or something. I swear I tried for over an hour to get past alert 3 and I couldn't. It took way too long to even get to level 3.
Thank you~!
Yeah, it ended up being sort of an chill idle game, tried to tweak some values and hoped to make it go faster, maybe add a 'fast forward' button, but we had to cut the idea uwu
The art and accessibility options were really nice to see and made the game stand out! The title screen was fun too! I wish the chemicals were explained in context a little better so I can make informed decisions, and also the runup to the action took a while for me. That being said, a very solid entry. Great job! - ANTIHERO Harley
Thank you~! The Title Screen we actually scrapped together from another jam project we on before, and reskinned it as quickly as possible to fit this project, we were really cutting it close, glad you liked it!
I also wished to put more info on what chemicals actually do, but alas, the time crept up on us~
I love the art and the sense o progression. Still don't know the purpose of alpha, beta and gamma though :v
Great design on the moth! I felt like the alert level took a bit long to build (unless I'm just bad at the game). It was absolutely worth it though when he started kicking tanks. Is there a way to quit the game? If not, a pause menu would be a good add. Loved the vibe of the game as a whole!
Thank you! We cut a bunch of things we planned sadly, including tutorials and pause menus since we had the deadline right in front of us, along other mechanics (we planned to use the 'Here be dragons' wildcard too, which is what Alpha, Gamma and Beta were for, giving you a chance to get a random Kaiju, sort of an RNG manipulation juice, you could maybe get a super rare Kaiju that breaks the game, or a super grotesque mutant that can't even get past LVL 5)