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Escape Early WIP's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sensory | #24 | 2.742 | 3.167 |
| Enjoyment | #25 | 2.309 | 2.667 |
| Metroidvania | #26 | 2.309 | 2.667 |
| Execution | #27 | 2.309 | 2.667 |
| Overall | #27 | 2.418 | 2.792 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
2Cxld
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Comments
The visuals are pretty nice here. Not sure what much more to say though given the unfinished nature of it, admittedly, but given that the visuals seem to have been a focus, well...
Very interesting concept! I'm a big fan of the artstyle! However I'm sure you are aware how unfinished the game is! Really feels like its missing some sound effects and music, there were some camera issues in the lowermost room, the jump feels like there is a bit too much gravity applied when falling but otherwise it feels nice!
I'm personally not a fan of having to use a controller like you mentioned on the itch page, wish there was proper keyboard support as well which is probably 80 % of people playing games in this jam but overall it has a lot of potential so I'm really looking forward to future updates if you plan to continue on making the game!
Thank you so much for your feedback.
I'm working on the game every day to finish at least the first area. There will be more updates in the future. The problem with the keyboard controls is No.1 on my issues list and I'm currently working on a solution for the fighting mechanics with keyboard controls.
The next version which fixes most of the bugs is going to release after the jam.😉
I really love the art in this! The bloom effect on the enemies is very cool!
Thanks a lot.
The art was the thing I put the most work into.
(which led to me not having enough time to finish the game😑)
lol me too, I feel ya
Cool graphics, a very good color palette. But I didn’t see the metroidvania elements, I get the dash but it doesn’t unlock any area with that.
I believe that’s not complete yet, but I see potential.
I reviwed it on my youtube channel.
There doesn’t seem to be a lot here right now (three rooms, two enemy types, no objective/interactable objects), but what is here is pretty solid! The camera moving dynamically to focus on things of interest is a very cool touch. The camera does glitch out on the lowermost path in the lowermost room, but I’m sure you’re aware of that.
I like the bounce you get from attacking enemies from above (ie: attacking downwards)! I think playing with momentum from that could be fun. It’s nice that the dash is multi-directional, too! Also, given the attack’s short horizontal range when used from the ground, I wonder if a slightly taller hitbox would be worth considering? It’d let players fight more safely, from a position one tile taller or lower than the enemy they’re fighting.
There’s not much more that I can say besides this given how little is in the game right now, unless there was something in the path with the glitched camera that I wasn’t able to see or access.
Thanks for your Feedback. I had not much time because I was sick the last week but I really want to add more stuff. The glitch with the camera will be fixed in the next version, since I can't upload right now due to the Jam. Until then there will be sound and some more stuff to explore like bosses and some more assets in the rooms. (Little hint: Try to Interact with the drop pod thing in the lower room ;))