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Stack Prootocol: Game Jam Version's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art Direction | #4 | 4.587 | 4.587 |
| Gameplay | #5 | 4.130 | 4.130 |
| Interpretation of the Theme | #6 | 4.087 | 4.087 |
| Audio (Music and Sound) | #9 | 3.891 | 3.891 |
| Overall | #10 | 3.839 | 3.839 |
| Narrative | #26 | 2.500 | 2.500 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Mahmu-Kai (Game Design, Level Design), Marig (Programming, Art)
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Comments
Oh, this one is great! :D Love the lil proot character model and having to move around blocks to get to the RAM and avoid obstacles is a cool concept. ^^ Also love the cyberspace aesthetics. And really cool how many levels you were able to make. :o I'm impressed! ^^
Nice game, super cute and fun
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here's a recording of my playthrough:
Nice artstyle, great music and well designed puzzles. The camera isn't perfect and rotating blocks is a bit difficult with the mouse, but the rest of the gameplay is good. Overall, a solid foundation.
Went all the way to level 18, maybe I'll come back to finish the game.
This was a really well made experience in all.
I found next to no issue in this one.
Cute.
A fun little game with nice music and an appealing art style. I love the gameplay premise, and coming up with different ways to stack the blocks unlocks a lot of creative potential. That being said, I was having to fight the camera a lot to see what I was doing and where I was going, which caused a number of deaths and lost blocks. Maybe an outline for the character when they're behind blocks could help? The way the controls adjusted to the camera position also took a lot to get used to. Overall, it could use some tweaking, but a very solid premise!
Great artstyle and neat puzzle game. I only got to level 12 because I accidentaly closed the tab lol. Lovely double pun on the name.
My only criticism is that the camera was not optimiced for the small platforming sections.
Super solid - I do think some level designs work better than others but this can be well explored. The idea to rotate blocks without knocking over the tower, or adding a block here and there is good for obstacle courses. Where I find the design lacking is when it's too open and just having to build entire towers or large areas to reach the top. Definitely more fun when the level designs have a more integrated, yet open approach in how to solve it.
Also would be nice to have a more 360 camera view maybe something like captain toad perspectives, or being able to rotate the whole platform like a diorama
Overall really fun!
Super solid - I do think some level designs work better than others but this can be well explored. The idea to rotate blocks without knocking over the tower, or adding a block here and there is good for obstacle courses. Where I find the design lacking is when it's too open and just having to build entire towers or large areas to reach the top. Definitely more fun when the level designs have a more integrated, yet open approach in how to solve it.
Also would be nice to have a more 360 camera view maybe something like captain toad perspectives, or being able to rotate the whole platform like a diorama
Overall really fun!
Feed the prothead
I want a plush of that prot mouse
Super pretty and fun little game! Took a little while to figure out picking up blocks is based on what the protogen is looking at and not mouse position. My only major gripe is that the camera sometimes provides insufficient control and viewing angles for me to actually approach the level as a puzzle.
I like it when he went meep
An amazing game with very cute graphics (we especially loved how bouncy the proot's animations were) and some actually difficult puzzles, althought that could be partially caused by our brains still being fried after the game jam lmao. The physics engine was very impressive, but if there's something to improve it's definitely the camera - especially in the later levels with bigger structures, it kinda felt like we're battling the camera more than the puzzle itself. Also, a volume slider would be nice because some of us could barely hear the sounds, which is a shame, because they were also very nice and satisfying. All in all, though, it's a very fun game and we loved it!!
now this is a beauty to die for
crisp aesthetic + free-form brain juicer = a gem, a treat, and all-around 1337
I love physics-based puzzles, there usually are many ways to solve them. Good theme and good job on graphics & sound, although I wish I could control the volume in-game. I found camera to be a bit restrictive, but you can get used to it. Another thing that I would add is an ability to see through blocks, there are some levels where it'd be nice
I love everything about this game!
a solid little puzzle game about stacking blocks. my only gripe is with the camera, it's awful and it would be a lot better if it was just freelook or an orbit camera around the player and objects.
A really cute and entertaining puzzle experience! Some of the puzzles were head scratchers, but I managed to stick through to the end! The camera was pretty unwieldly a lot of the time, which made it annoying to try and move around, but overall it controlled well and was fun. Well done!
Great work! Very fun and addictive.