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Pause your Enemies!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #15 | 3.100 | 3.100 |
| How well does the game fit the themes? | #17 | 3.400 | 3.400 |
| Audio | #18 | 2.500 | 2.500 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #19 | 2.900 | 2.900 |
| Visuals | #22 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 1 people, it took me about 15 hours in total to finish what I started
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Comments
Awesome first game! To me everything worked well (I didn't get the bugs).
Thx for feedback! Im very glad to hear it <3
Very fun game and I love the simple visuals:) There is one bug where the enemies get stuck outside of the world, but with the shotgun it was solvable:)
Thx for feedback! I fixed the bug)
Hey, it´s an outstanding work for a first attemp! Congrats. I detected an error. Sometimes some enemies get stucked in a place while the rest go against you (not in “pause time”). And, as a recomendation, maybe the game needs some visual feedback when the enemies hurt you…
Thank you for the feedback! It’s really nice to hear! Thanks for pointing out the mistake, I’ll fix it as soon as possible.
Regarding the visual feedback – I was thinking about it, but I ran out of time and kind of forgot about it in the rush. I did add a sound when you’re hit to avoid overloading the player’s eyes with what’s happening on screen. However, in the build, the sound ended up missing. That will definitely need to be fixed as well!
Just a heads up since this is your first game jam – if you don't get any ratings, it's probably because your game isn't playable in the browser and very few people rate games already, much less even if they're download-only.
Thanks for the feedback! Now I know how important the Web Build of the game is, thanks! Unity just decided to bug out when I was making the web version. I’ll try again now and upload it!