Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

dreams of technological ecosystemsView game page

Explore the dreams of the titan machines, decide a future you'll never see.
Submitted by Happy Frog Games — 5 days, 19 hours before the deadline
Add to collection

Play game

dreams of technological ecosystems's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#143.3203.833
Execution#202.7423.167
Enjoyment#222.5983.000
Overall#232.7783.208
Sensory#272.4542.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Clickteam Fusion Developer 2.5+

Team/Developer
happy_frog_games

External assets
I used the PixelOperator font, licensed under Creative Commons 0 (originally created by Jayvee Enaguas, a.k.a. HarvettFox96). I also used (in modified form) some of the stock library assets that Clickteam Fusion 2.5 gives devs to work with for their projects as they wish.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Interesting story, and unique mechanics, I really enjoyed it.

You’ve made a nice game there, good work.

Ans the chiptunes are great and matches the game atmosphere, very good.

I’ve made a review of it on my YouTube channel.

Submitted

This was a very unique and fun art direction, from the deep story to the collage graphics. The M64 type of levels is cool and each one is very much its own.

Some of the mechanics like the line caller and jetpack are really cool, but the controllers were a little awkward sometimes. Also, small things like the text scroller tester were a nice touch!

Although I think it matched the game very well aesthetically speaking, the music didn't do much service to the game IMO and it could have been mixed a little better. The lead synth is too loud compared to the rest, and it wasn't very pleasing in general.

It's missing some sfx, but the ones that are there are very cool! I wish they wouldn't compete so much with the music's instruments, but they made things more fun.

Shout out to the sense of humor in the team, although I would prefer if I could skip in game text boxes from time to time.

Overall, this was a cool, fun and unique game which I enjoyed! Big kudos for being so original, I'd love to play a polished version after your team work on it further (hopefully you will). 

Developer

Well... Playtesting aside, this was all me. Happy Frog Games is, outside 2 people helping me with business side things and the occasional contractor I bring in for projects, this project not being one of them, pretty much a one person team!

...which is part of why things like sound balance weren't perfect. Sound balance is very hard to get right when you're also making a game. Doubly so when it's synth-based and you're putting in the numbers for exactly how you want the synth to behave yourself, making balancing the audio slightly trickier when those numbers don't always add up exactly the ways you want sometimes. Still, it's something I'll keep in mind, since, uh, yeah believe me I've been thinking about possibly making a larger version of this after the jam.

Submitted

Alright, I finished playing all the games in the jam, and this was my favorite story! I had a lot of fun playing this, even when I didn't really understand what was happening in the battle sections at first. I think I figured it out by the end though, although there were some close calls! I chose the Technorganic dream at the end, I hope it works out for them! Great job!

Developer(+1)

Heheh, the battle sections are like that on purpose! You're actually supposed to get kind of overwhelmed with a "wait, what the heck is going on here?!?" first impression with just enough info to sometimes stumble through your first battle successfully, and pick up on what you're doing through continued successive battles. I thought it'd kinda help with the whole "hacking" vibe I was going for with them.

I'd actually seen another game with a feel like that seemingly on purpose for a seemingly similar effect and wanted to see if I could pull off a similar feel, and reaction from playtesters, and now also from you, has broadly indicated to me I pulled it off. (Not the only game that tried to pull off a hacker-ish feel I was trying to take influences from in the battles though. What can I say? I'm a dev who loves video games and also creative combat mechanics, and sometimes that means I get to smash ideas together from like 50 different things I like and see if any of them work together at all or not. Maybe I'll do a writeup on my influences for this game some time after the jam...)

Submitted

Well I think you pulled it off :)

Submitted

Really like the Psychonauts vibes here! with the style shifts between each titan's dream.

Zooming out the camera a little more could help to better sell the idea of being inside a humungus being.