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Marble Race's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4 | 3.571 | 3.571 |
| Overall Enjoyment | #12 | 2.714 | 2.714 |
| Gameplay | #13 | 2.571 | 2.571 |
| Audio | #13 | 2.286 | 2.286 |
| Overall | #13 | 2.643 | 2.643 |
| Visuals | #14 | 2.143 | 2.143 |
| Use of Theme | #15 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
really fun game, but i was always losing on the normal difficulty because of that damn blue marble that aways win and not the white , but excellent work creating this game!
Thanks for trying my game. Sounds like you had the luck I needed; when I was testing, I was like, "Can I make the blue marble win." I promise I did not code that in though!
Very creative idea! I could definitely see this being expanded with more traps/"cheats". It's a little hard sometimes to know if a marble is going to hit a peg or not from the angle you have when cheating.
Thanks for trying the game. Yeah, I wanted to add camera controls to help with the cheating, but I ran out of time. That is definitely something that would add to the experience; thanks for the comment.
I liked this concept lol the challenges were actually pretty fun and difficult! My only gripe with the game was not being able to start the marble race whenever I was ready and having to wait for the timer. Nice job!
Thanks for the comment. Yeah, adding that "start race" button to allow you to jump out of cheating is something I really should have added. I was focused on that "one minute" theme though - even though during testing, I purposely dropped the timer down to about 5 seconds just so I could quickly run the game over and over. Thanks for trying the game though.
Interesting concept, would like the ability to just start the race if I'm done placing pegs or maybe a limit to how many pegs can be placed.
Thanks for the comment. Yeah, I realized as I was finalizing the project that I should have had the button to start the race always available. I was focused on the one minute countdown so didn't even think of it until it was too late. Sorry. I did add a second delay between placing the pegs as it was easy to just spam them. My initial plan was to have fencing or something, which would make the player think more (and need that full minute) but I ran out of time to add it.