I really enjoyed this! I thought the increase in difficult was good. Once I got a handle on how to solve a puzzle, the next one was just a little harder. Nice job!
Play game
Lightswitch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #38 | 3.328 | 4.000 |
| Audio | #55 | 2.681 | 3.222 |
| Overall | #61 | 2.797 | 3.361 |
| Mood | #79 | 2.681 | 3.222 |
| Graphics | #84 | 2.496 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
a really interesting game XD
the rule is easy to understand and the puzzle get harder making me more interested to play more XD
a bit confusing at first but once you figure it out, it's quite fun.
It took me a little while to work out exactly how the switches worked. I think because the light goes into them even on sides where there's no line. So the L piece outputs light where the lines are, which is clear, but it takes in light where there's nothing. I think if there was a little half circle or triangle of light in the tile reaching the centre, or something like that, it would be a bit easier to work out.
But that notwithstanding, I think this is a great game. I love this kind of thing, and this is a snappy & fun implementation. I really like the background music too. I would prefer if the pixel art was slightly higher res & less abstract, but it's nice and clear as is.
Good job (y)
i get this error when opening :
Error
main.lua:232: attempt to index local 'map_file_bg_l' (a nil value)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
main.lua:232: in function 'loadTilemapLayer'
main.lua:24: in function 'load'
[love "callbacks.lua"]:136: in function <[love "callbacks.lua"]:135>
[C]: in function 'xpcall'
[C]: in function 'xpcall'

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