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Festival of Fools's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Uniqueness | #4 | 3.889 | 4.125 |
| Theme | #5 | 4.007 | 4.250 |
| Presentation | #5 | 3.418 | 3.625 |
| Overall | #6 | 3.323 | 3.525 |
| Gameplay | #9 | 2.828 | 3.000 |
| Horniness | #9 | 2.475 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
Middle ages kingdom setting (Medival) during a feast of fool's inspired festival (Carnival), NSFW scenes are out in the open (Public), some freeuse inspired scenes
Team Members
Solo
AI generated content (If you used an AI)
N/A
Assets used (If you used external or existing assets)
Various SFX, Voice, and Music Assets (credits in description)
Additional notes
First NSFW Game Jam, hope you enjoy! :) (If you are having trouble grabbing objects, make sure to zoom all the way in first)
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Comments
Hehe this was awesome. Very chill memory/pixel hunt game. Getting a very King’s Quest vibe. Sexy pixels and the witch was the best. Also the frog was amazing since I didn’t find it right away, then the first scene I got was the tree guy and there it is, staring me all smug haha. Don’t know if it was deliberate but that was such a great experience.
I wish the zoom would focus more towards the mouse but it was very playable. Got stuck at the blue flower and didn’t even think about the castle until saw that one screenshot. Don’t know why didn’t think of it and started to question if you had to do something more obscure to spawn some of the items. So not sure if I liked the castle or not, but it did increase the difficulty a tad.
Very feelgood game, nice job!
Haha the blue flower was definitely a little evil of me. >:) I was trying to put it somewhere that had blue surrounding it, which ended up being the castle..
Although the frog placement was not entirely deliberate, you definitely were playing the game in the most efficient way! The game becomes infinitely easier if you don't try and look for a specific item for too long, since you'll end up finding it when you're trying to find something else. I could definitely see the castle being overlooked, maybe I should have added some more visible items up there. Although, I think the extra challenge definitely makes the scenes much more rewarding so it worked out in the end.
Thanks for playing! I'm glad you liked the art, making pixels look sexy was definitely a challenge.. (the witch is my favorite as well btw <3)
Great pixel art and animations, but i had a really hard time finding some of the items. I couldn't find what I guess would have been the last coin, and I'm not sure if the second white flower was a bug option because i could swear i looked under everything.
A clearer way to identify what can and can't be moved would have been nice for the barrels, boxes, and rocks since i don't think there's a distinction unless you mouse over the right spot on each.
Animations were good, and the sound design is really good with how if you zoom in it gets quiet for the lewd scenes.
All in all great, but maybe some sort of item compass or something wouldn't go amiss along with some QoL changes for picking things up.
Thanks for playing and I appreciate the detailed review!
I kinda threw in the rocks, barrels, and crates last second so definitely should have done some more visual distinction. Fixing the colliders and adding a different highlight color probably would've helped a ton. I definitely should added a hint system for each NPC if the player can't find the next object they need - maybe a circled search area that narrows down where the object could be..
[Spoiler Warning]
Last time I checked, all quests can be completed to see the Queen's final scene. There is a white flower next to the queen (first item you see) and one next to the glasses on a crate. All of the coins should be under rocks as I tried to hide items of similar categories in similar places, might need to zoom in a bit to see them though.