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A jam submission

asteroid foragerView game page

forage asteroids to amass an interstellar fortune.
Submitted by Nervous_koala — 45 minutes, 21 seconds before the deadline
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asteroid forager's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#212.1762.273
Use of prerequisite#222.4372.545
Concept#242.3502.455
Overall#262.2052.303
Presentation#262.2632.364
Controls#302.0892.182
Use of theme#391.9152.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I got $580 and 26 style score. This is a pretty cool concept with nice pixel arts and VFX. The constant dodging while entering number keys is challenging, making me think of whether taking the risk of being hit while typing or dodge first at the cost of losing style. Also, there seems to be no way to gain fuel? I maybe missed it.

Anyway, it's a good game. If you want to extend it further, try adding slow mo when we grab gold asteroid so it can be easier to type in numbers, the more numbers, the more slow duration. And maybe some ways to spend money like temporary powerups like shield barrier, time freeze, missile, etc.

Submitted

cool

Submitted

I liked the concept. But there is a minus in the controls. It is not very convenient to press numbers greater than 5 with one hand and control the ship at the same time. It would be nicer to add support for a number pad or limit the numbers to 5.

Submitted

Cool concept, something I would love to see fleshed out. There was a lot going on though, it made the player intuition for figuring out what to do complicated. I think if you simplified the game and really honed in on the core mechanics, the game would be more impactful.

Lots of interesting ideas! Keep it up!

Submitted

I enjoyed playing this game! The soundtrack and the art fit with each other and the controls were smooth. I would recommend adding some screen shakes when the ship hits a rock to add to the experience, great work overall!

Developer(+1)

Thank you for playing! I agree that there isn't enough feedback when your ship hits a rock. Especially the spiky ones.

Submitted

Feels a lot like FTL mixed with Typershark, which I like. Controls are solid, and no bugs were encountered. I’d recommend reorganizing the UI so it doesn’t display over the ship.

Great job!