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Card Master's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #20 | 2.263 | 2.364 |
| Controls | #20 | 2.350 | 2.455 |
| Concept | #24 | 2.350 | 2.455 |
| Presentation | #24 | 2.350 | 2.455 |
| Overall | #29 | 2.176 | 2.273 |
| Use of prerequisite | #31 | 2.089 | 2.182 |
| Use of theme | #47 | 1.654 | 1.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is really cool card game. I wish there is a way to burn cards without costing a turn or maybe return all cards from hard to deck every dice roll. I like the simplicity of pixel art and idle animation on isometric landscape. I stayed til room 4 so I'm not sure if there is end goal to it.
If you want to expand this further, adding more card types will be nice. Maybe we can buy some in the shop after 2 rooms. Cards like Block and Slash that blocks the next 1 hit and perform 1 attack, Heavy Swipe that deals high damage to all targets at the cost of 2 turns.
It's a really good game for just 2 days. Well done!
Great game!
I loved the concept, and I feel it was done really well aside from the cartload of health potions I ended up with XD
The dice rolling animations were really cool! I also liked the sound design. My only issue was, as another commenter mentioned, my inventory normally had more health potions than I would ever use.
I really enjoyed playing this game, it felt polished and the animations were awesome! Great work 馃榿
Honestly.. amazing. i really like the concept.
the one thing i didnt really like was getting too many health potions. I wasnt scared fo enemies at all! maybe some more variety here (generally, like more attacks) and the game is good to go :D
Thanks for the feedback! Initially, more cards and diversity were planned, there was simply not enough time to add everything and balance, it was necessary to release in raw form.