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Apocalyptic City's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #73 | 2.193 | 2.500 |
| Graphics | #73 | 2.719 | 3.100 |
| Mood | #76 | 2.719 | 3.100 |
| Overall | #81 | 2.500 | 2.850 |
| Gameplay | #92 | 2.368 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very good unexpected work
funny dramatic effect, I like it XD
a bit hard to understand the control early in the game but after a while I really enjoyed it XD
Thanks a lot!
Hah! Very unexpected but really cool.
Thanks!
I like the way it looks. The gameplay's got something to it, but the survival score mode doesn't have tons of staying power. Since you've got 8 direction animations, it'd be cool to see it move to an isometric style with bigger levels (though obviously getting the level art would take a lot of time).
I think the analog stick rotation you're using to select a running animation is offset by some amount. If I push right I get an up-right animation, and if I push left I get a down-left one. I think maybe just subtracting 45 degrees or something would fix it.
One other thing is that it's a little weird to need to hold the action button to punch. It would feel better if the effect was immediate, and maybe just cancel animations if the player does something else after.
My monitor was fine, but you can choose a base width and height that doesn't change to use in your draw calls, and then use love.graphics.setScale to scale those draw calls, along with love.window.setMode to change the window size.
Thanks a lot for your comments and thanks for checking the game.
I did have some difficulties due to the screensize (I only have a small laptop). The animation that I could see looked really smooth though! Wish I could see the whole thing. I couldn't do much apart from getting beaten up by two thugs.
Congrats on the game release!
Thanks! You are right, I should have considered other screen sizes. Thanks again
The screen size did not scale properly so it was impossible to see the controls; I could loosely tell what the movement keys were, but the attack buttons were offscreen; lower "half-inch" or so was missing (about the knee height) and then about the same on either side of the screen. I think I would have had a better time if I knew the controls.
Sorry for that. My mistake for not considering other screen sizes. Thanks for playing!