Simple fun game. I like the random price, I wish I did the same to my game. The pixel arts look cute and the music really fits the setting. Nice work.
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Lucky rolls's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #13 | 2.350 | 2.455 |
| Use of prerequisite | #14 | 2.698 | 2.818 |
| Controls | #17 | 2.524 | 2.636 |
| Use of theme | #19 | 2.524 | 2.636 |
| Overall | #22 | 2.423 | 2.530 |
| Presentation | #27 | 2.176 | 2.273 |
| Concept | #28 | 2.263 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really cool objective. The fact that your score is how fast you can finish means that there’s lots of ways a player can flex their skills for the high score. I also like the risk element when you’re rolling the dice, knowing that healing is going to increase in cost if you mess-up before the boss fight. I also like that you can really ramp up risk by rolling multiple times. It’s a cool way to go about it.
I’d recommend making the dice roll animation not take up the whole screen though. I think the target audience for this style of game is someone who wants fast-paced gameplay so they can speedrun the boss. The animation is going to feel like it’s slowing them down and killing their momentum. I would definitely lean towards decisions that help reinforce a fast-paced state of gameplay for this game.
Cool concept. I’d keep this style of game in your back pocket if you ever want to make a bigger game in this style.
The gameplay is strong and addicting, and I like how you implemented the UI tweening! I’d recommend adding a hovering ‘E’ or something when you go near the store, just so the player doesn’t have to guess how to access it. Great work!


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