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A jam submission

Fortune KnightView game page

Submitted by voidCattGames — 2 hours, 19 minutes before the deadline
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Fortune Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#53.0003.000
Controls#72.7862.786
Use of prerequisite#82.9292.929
Enjoyment#82.7862.786
Overall#82.7142.714
Presentation#192.5712.571
Use of theme#302.2142.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

such a cool and unique gameplay mechanic, I actually want to use it for one of my games.
would luv to see this expanded upon with progression and dungeon crawling mechanics ദ്ദി ˉ͈̀꒳ˉ͈́ )✧

Submitted

Really great game! The mechanic was very intuitive and fun to play and strategize around! Had a great time playing through several runs, good job completing the jam!

Armour for enemies seem to work differently for the enemy vs the player? I think it would feel better for the player if the mechanic was consistent or the difference was explained. Also, I ran into a bug where I beat an enemy, chose a reward and the reward card wasn't given to me.

Submitted

This game was cool. Cool system, cool use of RNG, and cool ways that the player can express control over the outcome. The mechanic is simple and intuitive. Very cool. If you ever decide to add more content, I would make sure there’s some trade offs for each decision. For instance, the 2-tile actions ended up becoming obsolete very quickly after getting a 3-tile action. Maybe there’s a cost to using a tile? Like there’s a number of charges on it that refresh on some condition? There’s some interesting options in the design space.

Submitted

Really nice! I feel like this could totally be fleshed out into a full game! Had lots of fun with it

Submitted

Very unique battle system, i would have liked some more balancing and different effects, maybe even debuffs from the enemy so that you have to work around them when making your selection but that´s a lot to ask for, for a game made in 2 days.
I think this is something you can expand further on and maybe flesh out into a full game.

Submitted

I really enjoyed this game, I love the concept and how simple it was to understand, game feels polished, and the art is great! Great work! :D

Submitted

Had a whole lot of fun playing this. It was really well put together and would play a full game of this. Check out my video of playing through it coming in the next few days.

Submitted

Very impressive game for the weekend timeframe! I’m a big fan of Slay the Spire, so I really loved this, and the custom art was a cherry on top!

Would definitely recommend slapping some screenshots up on the game page to show off to new players

Superb work!

Submitted

WAS SUPOSE DO A MINIGAME, NOT A MASTERPIECE!

I didn't find any bugs, everthing is good in the game, just the theme that I didn't see inside

the upgrades are good and the gameplay also

Great work!

Submitted

That is a really interesting concept. The graphics are really good. I find it enjoyable for 15 minutes until I realized there is really no way of defeating that boss with 999 move. So yeah, I'm stuck. Unbalanced which is understanable in our given time frame.

If you want to expand this further, one workaround to fix the stuckness is to give a way to do an extra action the longer the battle goes. Whether it's a skill, an item passive effect, etc. it just have to be used after some time like a Happy Slash skill that automatically activates after accumulating 10 swords in the slot machine.

It is impressive how much you can do in two days. Good job!