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A jam submission

Fractured OrderView game page

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Submitted by peyman — 7 hours, 23 minutes before the deadline
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Fractured Order's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#643.0833.083
Graphics#783.1673.167
Overall#1412.4172.417
Accessibility#1422.3332.333
Fun#1502.0002.000
Originality#1532.3332.333
Theme#1532.1672.167
Controls#1661.8331.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
N/A

Game Description
In this story-driven soulslike, play as a young knight who must grow into the kingdom's hero. Avenge your Order, and restore its honor.

How does your game tie into the theme?
As the game progresses, the player character is forced to grow into the knight that the kingdom needs, past his own insecurities and the judgement of others.

Source(s)
N/A

Discord Username(s)
jimmilton, talhayz,sheriff,detective rose

Participation Level (GWJ Only)
1

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Comments

Submitted

Really great soul game ! It's impressive to do this much in only a week.

Submitted

Sadly I couldn't play all of because the lag on my pc just got to be to much, but the parts I was able to play were really cool. Its really impressive that you guys made this in week great job!

Submitted

couldn’t play all of it bc it was laggy on my laptop and I think a bug stopped me from leaving a dialogue after I opened the menu and settings, but it looked very good, the story was also good

Submitted

Great game ! Love the style and mostly, the dialogs ! Had fun playing it :)

Submitted (1 edit) (+1)

The keyboard+mouse controls are really awful haha

  • From wacky DPI adjustments driving you to look at corners (and being near completely unresponsive in the tower/stair section),
  • to the camera randomly SNAPPING you a completely different direction at random times,
  • to starting with controls upside-down XD,
  • to the first combat kicking you out of mouse-control mode,
  • to re-locking-in mouse being at the points you “don’t” want it to (inside options menu, so you can’t click sliders), and not when you “do” (resume game)
  • to dialogue flicking lock-unlock repeatedly >.<

This compounds what already feels like a clunky dodgeroll, attack, and getting hit animations. So sadly, I couldn’t play much of it.

The visuals were pretty nice though, and audio was spot on!

Submitted

Very cool! Love the visual style. The models and environment had a great low poly aesthetic! The camera was a little wonky, but still playable.

Great work! Congratulations on making a game in only one week!

Submitted

This was so cool! no idea how you did it in a week. it does feel like you just wanted to make a soullike though..