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The Shepherd's Stand's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #35 | 3.800 | 3.800 |
| Accessibility | #38 | 3.200 | 3.200 |
| Controls | #68 | 3.133 | 3.133 |
| Originality | #77 | 3.267 | 3.267 |
| Overall | #79 | 3.000 | 3.000 |
| Fun | #96 | 2.600 | 2.600 |
| Audio | #115 | 2.467 | 2.467 |
| Theme | #138 | 2.533 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
One-handed (on mobile)
Game Description
Go explore the islands and save all your sheeps. Feel free to play it on mobile to experience the true One-handed wildcard.
How does your game tie into the theme?
You need to grow your flock of sheeps.
Source(s)
N/A
Discord Username(s)
.dimble
Participation Level (GWJ Only)
3
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Comments
Cute game, looks cool, and nice sound (baaa).
baa!
I Love the idea, and the art fits nicely however I didn’t really feel in control of moving the sheep. Might be the point, but it basically led to me walking over to them, then to the pen and hope they followed. Maybe you could add a bell to ring to make it feel like there is more of a choice?
It was the point not to control them directly, but they would follow you, a bit like in Age of Mythology/Empire, when finding stray animals.
There’s an icon on top of their head that communicate that they now follow you, but I wish I could’ve added more icons to better communicate. Especially since it’s barely visible on mobile.
Nevertheless, thanks for your comment!
Great game ! Loved the fact that I could play on mobile ! Quite pleased about how it was responsive.
Would've loved a small music relaxing music but great game nonetheless !
Thanks! I agree that it would’ve been nice, I couldn’t find one that fitted well. For the mobile part, I felt sometimes annoyed that I wouldn’t be able to test games when I’m not in front of my computer, I felt like this might encourage others to make it mobile compatible!
It was fun to play and a good concept! A couple ideas for improvement - better pathfinding for the sheep (you'd notice if you went around a corner that they just kinda navigate in a straight line to you) and I think a mechanic where the sheep lose you if you get to far could add some interesting challenges, particularly when wolves come into play.
Thanks! Yes, it’s a bit odd that the pathfinding wasn’t working well. I did use the Godot pathfinding, however I didn’t spend a lot of time tweaking the parameters, I might’ve made some borders too sharp on my NavMesh!
I wanted to add that the sheep stopped following when too far, but didn’t get to implement it, I agree with you however.
Very cute! Good work!
Interesting concept, sometimes the sheep would get stuck on the borders but nothing a reload wouldn't fix
Fun little experience. Nice work!
I like the visuals and the sheep's bleating.
Very cute game where you herd sheep back to a the pen. I liked the variety in levels and the chill vibe of the game. Great job!