Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Something between Hollow Knight and Rain World - My Metroidvania

A topic by sv10 created Mar 23, 2025 Views: 1,024 Replies: 6
Viewing posts 1 to 7
(+1)

A couple days ago I started working on a Metroidvania, whose defining features will be momentum-based movement, simple but deep combat system (like in Hollow Knight) and complex creature AI like the one that can be found in Rain World. So far I have only made a rough version of movement. There's dashing, jumping, slamming the ground(inspired by ultrakill) and bunny hop!! Also there's a gun. I plan to update this devlog relatively frequently, but can't promise anything.

Working on adding a grapple gun

Improved movement, added sword


 I have a new idea about the gameplay: basically, the player could be able to communicate with creatures (including enemies) and they will change their behaviour depending on that. It's just and idea though, I don't really know how to implement it yet

New movement


(+1)

Added pogo, started working on parrying.

(+1)

I think I'm going to add soulslike elements like parrying, bonfires, and other stuff