Play Prototype
The 2048 Testament's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #89 | 3.154 | 3.154 |
| Audio | #128 | 2.308 | 2.308 |
| Theme | #129 | 2.692 | 2.692 |
| Accessibility | #135 | 2.385 | 2.385 |
| Graphics | #139 | 2.462 | 2.462 |
| Overall | #143 | 2.407 | 2.407 |
| Controls | #160 | 2.077 | 2.077 |
| Fun | #165 | 1.769 | 1.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
N/A
Game Description
(Read Desc on Page) A text-adventure/platformer where a man named Dev Adi becomes a cult leader!
How does your game tie into the theme?
The player is growing a cult!
Source(s)
N/A
Discord Username(s)
Display name: DevArsenic : Project | Username: devarsenic
Participation Level (GWJ Only)
4-5 (3rd submitted)
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Comments
After I got in to the game:
It’s a really good go for a 3rd game. Tonnes of work and effort seem to have gone in to it.
Here’s some feedback
Text
There is a lot of text. I’m usually not interested in it, and an option to skip would be nice.
Failing that, Holding the tab button might have been nice, as I have RSI.
And the only way to get through the text is spam-hitting a button. Which is painful for me.
Restart
Repeats whole intro
You have to go through the whole text every time you respawn. This does several things.
Fail to restart
Restart also stopped working properly after like 4 or 5 respawns. Kept spawning me dead/camera up high.
This can be fixed by reloading the scene, rather than trying to put everything ‘back to its place’.
It’s hit me before. And also pdil (Hunger) this jam.
Though it’s also not a huge issue, because you can just reload the page.
Walking
The ‘default’ walk is too slow to jump between platforms properly.
Which means realistically, you need to keep shift held down the entire time.
This is not fun (finger strain).
An option to toggle to “always run” and shift to slow down would be better… or just not have walk in the first place.
Keybinds
E for shoot
Feels like a forced “one hand” wild card. Even though you didn’t mention it here. But you can rebind it, so that’s nice.
I’d like ‘mouse click’, but I’ll take ‘J’.
Continue
If you bind ‘continue’ to spacebar, it no longer works. Neither does Tab. Meaning you can’t get through the intro text.
And I’ve chewed your ear off enough about it already
The menu music is bugged somehow. It’s clipping and topping out the volume level? It’s less bad when looking at a different tab. Maybe you’re trying to play too many different sounds??
Clicking ‘Play’ brings me to a screen with a house? and test “It is 2084.”. And just stays there.
From the other comments, it looks like people got in, but it’s 100% bugged for me.
Most weirdly, both my Firefox and Vivaldi (backup browser) behave exactly the same way.
For the music, there 2 different background music, and in the main menu, the main menu music should be the only one playing. Does adjusting the volume help?
Having Play bring you to a screen with a house with “It is 2084.” is supposed to happen. Is the Continue button (defaulted to Tab) working for you?
I don't have FireFox or Vivaldi, so I'll download those and see if I can replicate the problems after the voting period.
Ah! I never would have guessed it was ‘Tab’
Usually it’s click/space/enter/e/f/esc.
But I guess my fault for not checking the page/controls more thoroughly.
The sound is a little better this relaunch? But still buggy in the volume menu. I’ll send you a video on Discord.
I liked the ambience, and the fact that you introduced a story in such a short time-frame. However, dying often means that I had to go through the story several times, and at the end I had to spam tab to keep playing, so maybe adding an option to skip it would have been nice.
I liked the eerie music, it really sets the ambiance of growing a cult as the theme. I'd just avoid so much text so often
The game was really interesting, although, maybe it was a bug on my side, the music didn't stop looping like the first .5 second of the song non stop, the text was long, but for a text-adventure it was quite great.
The game became so laggy unfortunately, I couldn't play after that... Maybe it would be possible to get the .exe instead :o ?
I can upload the exe, dmg, and x86_64 files after the voting period. Thank you for playing :D
The idea is pretty interesting! I like the cover art a lot! I felt like the text was a bit long (like having to spam tab to get through it after dying) and at one point it got stuck in a loop, trying to recruit the farmers. I wasn't exactly sure how to keep my following me cus they would get stuck on objects sometimes.
Fair. This was my first time doing the following thing for the members, and it was the only thing that I got to work for the platformer section. I can see if I can add better player path navigation after the jam is over. For the farmers, I did not get that far in playtesting because I was trying to wrap the game up at that point, so I'll see if I can fix that as well. Thank you for playing :D
Good vibe and music.
Thank you!
Loved the music and title screen on this one. For a prototype, the world seems very interesting and cool and I would love to see more of it! Cool game! - ANTIHERO Harley
Thank you so much for playing!
Absolute madness! Very original, very creative. Congratulations on making a whole game in only a week!
I got stuck on the start screen, but I could tell things were happening behind the scenes because when I pressed a bunch of buttons I kept hearing SFX!
Huh, I didn't get that on my side. I'll see if I can reproduce the problem on my side and fix it when the jam is over. Thank you for attempting to play 😅!