Interesting but I think the level design needed to be a little more fleshed out or perhaps something didn't load in during my playthough, I wasn't sure what to do after getting to the minecart section. I was just left there and not sure if I was supposed to turn back or get into the cart but I wasn't able to interact with the cart
Play game
Caved In's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #29 | 2.227 | 2.727 |
| Overall | #30 | 2.635 | 3.227 |
| Gameplay | #30 | 2.635 | 3.227 |
| Audio (Music and Sound) | #30 | 2.709 | 3.318 |
| Art Direction | #30 | 2.895 | 3.545 |
| Interpretation of the Theme | #33 | 2.709 | 3.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Quatzy (Programming, Level design, 3D Modeling), Wasgethpro! (Programming), Yuzu (Enemy concept design), Pile O' Snakes (Sound design)
Comments
Cool atmosphere! Loved the different spaces and colors of the cave. Also a really cool idea of having to type your actions to do them. Adds a bit of hecticness to the game when you are trying to hide which is nice! :D
I would suggest some more thought-out level design tho. It was quite easy to miss important items and get lost, not knowing where to go next. Yeah, I suppose a part of that game is the feeling of getting lost but have a look into how light and different shapes can manipulate a player into going where you want them to go. It's quite fascinating. ^^
Really cool game, we loved the typing mechanic, especially the way it was utilised in the first section. The later enemies were a bit basic and annoying to deal with, and sadly we couldn't finish the game because the dynamite didn't spawn, but overall it was a really nice experience!!
Nice graphics! Loved how round the dogs were
Definitely tense, with the typing gameplay, in the first section—really enjoyed that part! In the other two sections, waiting for enemies to move out of the way could get a bit frustrating, though.
Spoiler Alert
In my first playthrough I completely missed the axe, because I couldn't tell it was interactable, at first glance... At the same time I immediately grabbed the night vision goggles, which are probably the best item in the game, haha!
When I made it to the third section, with the spider, I got stuck for a solid hour, however... I explored the entire cave, but simply couldn't find anything. Checking the gameplay video on your itch page, however, I saw there was supposed to be dynamite lying on one of the crates—but for whatever reason the dynamite didn't spawn for me?
(Maybe it's because I didn't ride the minecart?)
...so restarting the game and playing all the way to that part, again, fixed the problem: Now the dynamite was there and I was able to use it, at the exit.
After that I got a screen that said "RUUUUUUUN" but I think the game crashed, immediately after. 😭
Wow really nice work for this jam! I've made it to the end. Loved the idea of typing for interacting, even if it's not so much explained it's pretty well suggested that we need to type, especially when we see it's a different word (but we can also easly take it has another action sadly).
Progression was also pretty intuitive with the lights that guides you and stuff. Very cool!
I thought this game had a really cool art style! It is really well polished for how much time you had, especially with the circumstances you guys were in. Really glad this team was able to pull through with something cool. Couldn't beat the game cause the spider guys were just homing in on me ): but loved everything else about it especially the way you ended up reusing everything for a completely different idea!







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