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Chegg's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #103 | 1.992 | 2.714 |
| Audio | #103 | 1.048 | 1.429 |
| Graphics | #106 | 1.782 | 2.429 |
| Overall | #109 | 1.625 | 2.214 |
| Mood | #112 | 1.677 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Looks like a great effort for a 10 day game jam! I felt like I couldn't really rate it well as I didn't get a chance to run this with the intended multiplayer to get the full sense. But it does look pretty polished!
Congrats on the game's release!
I can friendly fire my own pieces XD
I like the art style you choose for the game
and there's many variations of pieces too XD
The UI's all really good. And there's so many kinds of minion's it's pretty crazy for 3 days.
I only played a little by myself, but I can see there being a lot to it. Some sound effects would probably go a long way, but good job.
(I also submitted a 2-player-only game, rip)
Thanks!
Yeah with how late I started I had to choose 3 of the 5 of netcode, AI, deck construction, audio, and sleep. I nearly made time for the audio; I woke up like 2 hours before the end of the jam, and reached for my microphone, but the battery was dead and I took it as a sign to go back bed instead.
Sadly it is hard to test without friends. Hopefully I can try it again in future against a bot