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A jam submission

Grow MotionView game page

Precision platformer made for Godot Wild Jam #79
Submitted by Rob Ruana — 52 minutes, 56 seconds before the deadline
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Grow Motion's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#44.5084.508
Fun#44.2624.262
Overall#43.9843.984
Controls#93.9023.902
Audio#103.8693.869
Originality#163.9343.934
Accessibility#183.4593.459
Graphics#223.9513.951

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4

Wildcards Used
One-Handed, Here Be Dragons

Game Description
Sweet, sweet 2D platforming with a sprawling map, striking visuals, and a banger soundtrack! What more could you want?

How does your game tie into the theme?
Grow Motion's gameplay is designed around the Game Jam's theme of Growing. It's a precision platformer where your character continuously grows bigger, making the platforming even more challenging! But your character's size is also the resource you consume for special abilities. Your character needs to grow to use their special abilities, but growing bigger makes navigating the world's hazards more difficult. Managing your growth becomes an essential skill for success.

Source(s)
N/A

Discord Username(s)
robruana

Participation Level (GWJ Only)
4 (this is my fourth)

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Comments

Viewing comments 45 to 41 of 45 · Next page · Last page
Submitted(+1)

Really solid entry!
Quite polished, game feel is really nice, audio/music on point, and a lot of levels to explore (special thanks for including the "warp to level" feature)
Amazing job!

Developer

Thank you!

Submitted(+1)

Wow, incredible concept and execution! Loved it!

Developer

Thank you so much!

Submitted(+1)

simply stellar! you had a great idea that fit the theme, and you executed it perfectly. the branching levels were really cool, I even backtracked at one point to try a different path when I was having trouble. I had a lot of fun with the bonus levels as well. level 12 had some tricky jumps, but I eventually figured it out and made it through.

to nitpick a bit: I think the divebomb homing angle was way too wide, as it sometimes sent me 45 degrees sideways, sometimes even into spikes. also, the spike hitboxes felt a few pixels too big — I would have appreciated a tiny bit more leniency for the bonus levels. lastly, I thought most of the writings on the walls were decent as unintrusive tutorialization and flavor, but in my opinion some of the positive affirmations seemed really awkward and out of place… that said, it didn’t really detract from the game, so no big deal.

overall awesome entry!

Submitted(+1)

Omg this is good! But just too difficult for me. This game has no mercy on an old man with bad reflexes. The one with the two consequtive moving blades... I tried it 20 times. Had to give up eventually. Still I had a blast and would not be suprised if this was the winner game

Submitted (4 edits) (+1)

Extra Features

I really liked the Options -> About page!

Controls

Controls wise, it’s a little awkward - at least on keyboard. But it was always gonna be in a precision platformer.

(I play keyboard-and-mouse only. And have: Beaten all the Dark Souls games; more or less beaten Hollow Knight, including path of pain; P-ranked a number of levels in Pizza Tower; and gave up at some point for Super Meat Boy)

  • You can’t “dash” at an angle (any of the compass corners NE, SW… etc)
  • Space -> Space felt more like it should be a vertical jump. But that might just be personal preference.
  • You can’t dash while on the ground. Which worked out to be quite awkward in some sections.

Visual / Audio

I quite liked the visual theme. And the music was really nice

The UI sounds also had a separate sound slider which was really nice too!

Overall

I found it fun, and interesting. But also quite difficult. At least with current controls.

Really impressive, and solid entry for a Solo project 4th attempt!!

Viewing comments 45 to 41 of 45 · Next page · Last page