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A jam submission

Orochi ReturnsView game page

Maho Shojo vs Orochi
Submitted by Michael Macha — 21 hours, 13 minutes before the deadline
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Orochi Returns's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation#83.4553.455
Magical Girl Concept#163.0913.091
Engagement/Fun#202.4552.455
Originality/Creativity#212.9092.909
Overall#222.6232.623
Audio#242.1822.182
Gameplay Polish#251.9091.909
Aesthetics#302.3642.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
My character uses an enchanted gohei to fight off oni, in pursuit of gathering the three Japanese regalia and defeating the evil Orochi. There's plenty of magic, aaaaand Sailor Moon references.

Which theme(s) do you pick?
5. and 4.; also arguably Story Time

How does your game fit those theme(s)?
This is meant to be a Magical Girl retelling of the Shinto tale of Susanoo no Mikoto and Orochi, the eight-headed dragon; that rough checks Dragon's Field, and it is an old story. For the Story Time thing, I honestly am not sure I had enough time to complete it on account of the weird inconsistencies of Unity... but it's at its heart, at least!

If you follow any of the optional challenges, elaborate as you like.
The tale is meant to be of Orochi coming back from the dead, and Susanoo (as Susanoo Mask) and his protege Magical Girl set out to gather the Grass Cutting Blade, the Eight Spoked Mirror, and the Jewel of Yasaka. The possession of these three legendary artifacts renders Orochi, the eight-headed dragon of excess and infinite hunger, vulnerable to her magical attacks.

Were the assets for your game made during the jam? Elaborate as you see fit.
All art assets are done by me, sometimes by hand and ink. That said, I'm usually a Godot user and had GPT assist me in working with Unity. (It relates to a class I might be teaching, but it's been a few years since I used Unity prolifically, and I may even have some influence over that... but still.) Some of its bug-tracing and platform-inconsistency-chasing code is still in there.

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Comments

Submitted(+1)

great game fun to play the camera is a bit weird but if you change some controls its is fine. Took some time to figure out what to do but that could be because I didn't read the description. Anyway great job

Developer

Thanks man, I'm glad you liked it.

Submitted

it's so surreal with an interesting style. I beat the game in second try, quite refreshing.

I agree with others that the camera control needs some improvement.

Developer

Thanks buddy! And thanks for the play.

 I'm actually working on adding some more details to it now. My suspicion is that a lot of the issues with camera tie to UX and layout issues, which I'm addressing; but time will tell!

Submitted

The camera is a complete disaster!

You need to work in that serious problem more.

Also, you need to change the protagonist a little so avoid a Sailor Moon copy.

Developer (1 edit)

It is kind of a Sailor Moon copy. That's sort of the theme. 

This isthe first serious complaint I've gotten about the camera. Could you elaborate? I'll take a look at it.

Addendum: I'm adding some additional controls; it works find on my mouse but everybody's got something different, and this is a pretty fancy mouse... give me a work day or the morning and try it again, and hopefully it'll be more navigable for you!

Developer

OK, I've adjusted the camera controls so they should work with more mouse types; you can adjust x-sensitivity, y-sensitivity, inversion, and X-axis swivel now. It's been working fine on my gaming mouse and it did well when I showed it live last weekend; but everybody's got a different thing. Give it a shot now sometime, and let me know if that helped.

Submitted

The camera has a habit of going up.

No matter how hard I try to move it down, sooner or later I end up looking at the sun.

Developer

I can't say that I've had that issue; but I understand. If you reduce the swivel down close to zero, it should be forbidden from doing that; drop it all the way to zero and you can constrain it to a flat plane.

Submitted(+1)

It appears that the problem was the itch.io page trying to take control of my mouse.

The solution was to activate the full screen mode.

Developer

Browsers are a pain in the neck sometimes. I'm glad we got that figured out!

Submitted

I like the story and ideas you came up. If you had an option with a static camera, it would be a little easier to aim. Or a restart button to restart the level, when you die.

Developer

A restart button is easy enough. What do you mean by a static camera?

Developer

Totally forgot to add an explicit reset button when I patched the camera controls... but, hitting escape now pauses (or 'P') and the quit button takes you back to the main menu, so that should work for now. I'm going to break for a bit. Thanks for the feedback, I'll see about adding 'R' and a better death sequence later.

Submitted(+1)

The changes help a lot with the gameplay. Thanks for your fast reply.

Developer(+1)

You got it!

Submitted(+1)

The designs and aesthetic look nice but I think the game play needs to be a bit more polished. Solid effort though!