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A jam submission

Banana EscapeView game page

They told you bananas can't move. They lied.
Submitted by Tempa — 8 hours, 5 minutes before the deadline
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Banana Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#142.4532.533
Polish#142.8402.933
Visuals & Audio#162.7112.800
Theme#212.0662.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

The game has a cool design, and I really like the overall style!

That said, the camera angle feels a bit unusual, which makes it a little tricky to navigate. It would also help to have some kind of indication when interacting with the banana - something to show that the player has grabbed it and is pulling it. Additionally, it would be great to display the strength with which the banana will be thrown. The environment looks nice, but adding shadows or making the colors more saturated could help make the visuals feel richer and more polished. The game has a fun concept, and with a few tweaks to feedback and visuals, it could feel even more engaging!

Developer(+1)

Thank you for the detailed feedback. I will definitely take your suggestions and those of other commenters into account.

Actually, I considered adding shadows, but I had to remove them due to performance issues. With shadows, the game did look more vibrant, though.

Submitted(+1)

Very Good Game, but Too Difficult Man!

Submitted(+1)

At first, it was difficult, but then I got used to the controls. Good game, I liked it.

Submitted(+1)

Enjoyed the challenge movements and the visuals ! :D

Well made !

Submitted

Fun game, but I didn't really like the responsiveness of the banana push, and I also lacked a visual representation of the strength of the throw, but otherwise it was fun 

Submitted

It was a bit difficult for me... Also I reached till second table long way down... then gave up...

Submitted(+1)

Who doesn’t love bananas? 🍌
Super fun game!

Submitted

Fun concept, I do wish the hitbox for the banana throwing was bigger/faster because i wanted to get in a flow of 'throwing' the banana but I couldn't. It is very unforgiving (for me atleast) so having checkpoints would help alot, I wonder if no checkpoints was intentional. 🤔 Any game that takes place in a room setting with us being a small object always gives me toy stories vibes haha

Developer(+1)

Actually, the game has an input buffering system. But maybe I made it too short.

Submitted(+1)

Yeah I think letting the players spam reasonably as opposed to the buffer right now would go a long way since its a speedrun game

Submitted

Haha oh my goodness, this is brutal -- fun game!

  • I didn't make it very far, but I managed to finally get on top of the microwave without falling through all the cracks around the pots .... but I then didn't make it to the table :( LOL
  • Nice job on building a visually very interesting scene, and your cover image looks so good! What font is that? Or did you hand design the typography for the title? 3D scenes are no joke.

I need to come back and finish the game!

Developer(+1)

Thanks for the feedback! This was my first experience in creating full-fledged 3D games, and maybe I went a little overboard with the difficulty of the levels.

The title in the cover was made using gemini 2.0. I was very surprised when I found out that it can generate text with different fonts.