Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Save Finnish City from ReptiliansView game page

Defeat the Reptilians with your Knockiaâ„¢
Submitted by VRaptorX11 (@vinnitro11)
Add to collection

Play game

Save Finnish City from Reptilians's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#172.3332.333
Gameplay#202.2222.222
Visuals & Audio#261.8331.833
Polish#271.7781.778

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please leave your messenger nickname or email so we can easily contact you!
vinroxx90@gmail.com

Feel free to show your other games!
https://vraptorx11.itch.io

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

"You saved your city" - but it felt quite unintuitive.

Some things made the experience a bit confusing. I only learned about the charged attack(by reading description) after finishing the game since there’s no in-game indication of how to charge a throw. Enemies feel a bit too simple as they just follow the player in a straight line, and some of them seem to be stuck lurking around and can’t be killed. At one point, I eliminated all enemies but wasn’t sure what to do next, so I had to run around the entire map again to destroy the "towers." Also, after restarting the game, the tower count went negative, which seems like a bug. The city itself might also be a bit too large - it takes almost a full minute just to roam around. Lastly, there’s no feedback when taking damage, which makes it harder to realize when you're getting hit.

Overall, the game has potential, and with some adjustments to enemy AI, clearer mechanics, better feedback, and a more compact map, it could feel much smoother and more engaging!

Developer(+1)

Thanks for the detailed feedback bro...

The ending was going to be different...

I'm planning to add a tutorial level and other things, to make the game more intuitive...

The some who were lurking around were actually regular citizens... The groups were Reptilians...

For running around the map, I think I'll add an arrow indication for objectives...

Thank you again for the feedback...

(+1)

Sounds great! A tutorial and objective indicators will definitely help with clarity. Good to know about the citizens vs reptilians, maybe a slight visual difference could make it clearer.

Submitted(+1)

Overall a nice and fun prototype
i didnt know i need to hit tower several times to destroy it, i just assumed it was broken once the purple light goes out, and since counter wasn't going down i tried shooting tower and not generator. without reading a comment would not guessed it
werry intersing ai, it does not react if im near or even atack tower, only if they are attacked. and those emoticons are very cool
wouldve been nice if you would preoritize enemy visuals over cities.

Developer

Yeah... I know...

I was so engrossed in the city design... I forgot that I had to create enemy design as well...

Submitted(+1)

Overall a nice and fun prototype
i didnt know i need to hit tower several times to destroy it, i just assumed it was broken once the purple light goes out, and since counter wasn't going down i tried shooting tower and not generator. without reading a comment would not guessed it
werry intersing ai, it does not react if im near or even atack tower, only if they are attacked. and those emoticons are very cool
wouldve been nice if you would preoritize enemy visuals over cities.

Submitted(+1)

Great game. When I realized it takes multiple hits to destroy a tower I only had a minute left and ran out of time just before I made it to the last tower. Had a lot of fun playing this.

Developer

Thanks for playing and review...

I forgot to add healthbars...

Submitted(+1)

The game is engaging. The reptilians stick together—if you hit one, the whole crowd immediately starts chasing you.

Developer

That was a Finnish meme that I tried to integrate but got less time for the lore reason so it wasn't added...

Submitted(+1)

If there were any models instead of dummies it would be a lot more fun to throw phones at them.

Developer

Yeah .. I know ..

I spent so much time on designing the level, I didn't have time for actual Reptilians...

Submitted(+1)

Cute Game, shooting Knockia Is Very Funn

Developer

thanks bro for playing

Submitted(+1)

Welcome, its my honur

Submitted(+1)

Loved the game!! 
I couldn't find the third tower. I will try to play again. But a good game for "connecting people"! (iykwim ;))
Kudos!

Developer

It's Knockia™...

It is not connecting people... It is "Yeeting Reptilians..."

Submitted(+1)

I always knew Nokia would be the ultimate weapon to save our world! 😂
Awesome game!

Developer(+1)

No...

It's Knockia™...

It's a legally distinct and indestructible object...

Submitted(+1)

Enjoyed playing and throwing phones on the towers ! :D

I was able to take down the 3 towers !

Well made ! :3

Developer(+1)

Thank you for the response...

Submitted(+1)
  • I love my new yeeting powers -- I've got dead green pills all over the streets. 0 towers destroyed, but probably 50 of these pills knocked out though haha! Making them angry then sad brings me a lot of joy.
  • It's kind of insane how much you've invested into building a 3D environment in such a short amount of time. Nice work.

Sink or not, congrats on submitting! A game solely centered around yeeting pills could be loads of fun. Although, tower objectives are a nice addition too. In any case, you managed to pull off a fully featured game for submission. Awesome game. :p

Developer(+1)

Yeah... I am working on modifications right now... Because weekdays are holidays and no work at all...

Submitted(+1)

Haha, I look forward to it! The core mechanic is quite a lot of fun.

Developer(+1)

I actually used a purchased asset because I cannot make one... I should mention that one definitely in the game page...

Though that level design itself took a four hours.... the placement of objects...

Submitted(+1)

Ah man, I saw you were unable to work on it due to unforseen sink reasons, The core mechanic is full of possibilities & you can really turn it up to a humorous game.

Developer(+1)

Thanks bro