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Leaf Bound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #60 | 3.395 | 3.545 |
| Theme | #80 | 3.307 | 3.455 |
| Fun | #88 | 2.698 | 2.818 |
| Accessibility | #105 | 2.611 | 2.727 |
| Overall | #107 | 2.748 | 2.870 |
| Audio | #120 | 2.437 | 2.545 |
| Originality | #146 | 2.437 | 2.545 |
| Controls | #147 | 2.350 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
One-Handed, Here Be Dragons
Game Description
You play as a farmer trying to climb to the top of a bean stalk facing tricky platforming problems :)
How does your game tie into the theme?
The way you progress to the top is by collecting seeds and growing them to get higher up
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
2
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Comments
I love the art style! My platforming skills were making the evolution a bit painful ahah.
Great entry, well done!
Super cool artstyle and nice sound design but no coyotime and the platforming design feels very merciless. In any case solid entry
there actually is coyote time :) maybe the playforming is too merciless :,)
The pixel art and the idea are very fun, but the platform design can be a little frustrating
Really like the vibe. Music and visuals were great. Good to see some love for the foddian genre. My only issue was the walljump felt pretty weird and inconsistent.
Yeah I think it was because instead of flipping the character, I drew the sprite flipped so you have to press in the opposite direction to jump right. It's definitely a me being lazy problem/running out of time...
Haha understandable. My game is built around replayability but the replay hotkey doesn’t even work consistently.
Hey, its nice to see another plataformer on this jam. so far the only one i found. The art is good, and the audio too (unlike mine 😭) is pretty good. Something that i didn't like was the plataforms placements. they were all clunked all over the place. It seems like they were design so that you have to do a very specific movement in order to pass them, instead of beeing designed so that they create fun movement challenges.
Thanks !! yeah I was going for more of a precision platformer kinda vibe but also bc I didn't really know what else to do :p
This is so close to being great... I just felt like the audio was a bit off. Arrow keys to move would be really helpful
That is some tight platforming! Good art design. Could use an audio slider though.
I CANT BELIVE I FORGOT IT, it was on my todo list and I completely skipped over it :(