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Budding Alchemist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #19 | 4.067 | 4.067 |
| Accessibility | #35 | 3.267 | 3.267 |
| Controls | #43 | 3.400 | 3.400 |
| Overall | #52 | 3.229 | 3.229 |
| Audio | #54 | 3.200 | 3.200 |
| Fun | #64 | 2.933 | 2.933 |
| Originality | #103 | 3.000 | 3.000 |
| Graphics | #118 | 2.733 | 2.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
One-Handed, Feeling Chemistry, Here Be Dragons
Game Description
Run your mentor's shop by growing plants and making potions!
How does your game tie into the theme?
To make potions, you will have to grow many plants.
Source(s)
N/A
Discord Username(s)
HornedBird
Participation Level (GWJ Only)
4,2,1
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Comments
This was fun! I enjoyed planting 3 of the same seed and varying one input to run experiments and figure out which inputs work best. How things are sold at the market was a little confusing, I accidently skipped selling anything the first week
Thanks for playing our game! Your experimental nature would make you a fine alchemist!
I've learned that I'm not the best alchemist in the neighborhood haha! Loved the audio and art. Great job!
That’s alright, alchemy can be pretty hard! Thanks for playing our game!
Nice game! I like that potions are sold only once a week, which adds interest to management. In my opinion, it would be better to replace selection in growing plants with separate toggle buttons. And in the alchemy make auto placement of ingredients by clicking in the inventory.
Tabs would certainly have made it easier to keep the menu on the screen. Wished I thought of that! Thanks for playing our game!
The music was quite relaxing, you did a good job using efficiently the assets that you had, and it was really easy to understand all the systems. I played until the alchemist came back, and always kept trying new stuff. Also, balancing the amount of money you spend gives this game a bit of resource management difficulty. Well done! My only gripe is that maybe you could have added an undo option to the interactions with the plants.
Thanks for playing our game! I'm glad you enjoyed it enough to play the whole way through!
Fun little game! I must admit, I thought I was quite the chef, but in addition to my good potions, I also ended up making a “mistake” :)
Well you can’t make an omelette without breaking some eggs. Or a potion without creating some fish. Thanks for playing our game.!
Great alchemy game ! It was fun to figure out what you needed to do with each seed.
It was nice !
Nice alchemy game! Really liked the art and sound design! You did a great job! It would be nice to be able to change my decision for plant care before the end of the day. There were a couple times where I misclicked on the wrong amount of water.
Thanks for playing our game! Sorry about the lack of undo. That’s another QOL for the post jamp patch.
Well done tying this game into the theme, it fits perfectly! The gameplay loop is a bit simple, but it's well executed and looks relatively bug free from what I saw! I think I needed another event or two to plan for each week, maybe merchants that buy different types of things on different days. Most of my days boiled down to refreshing the same selections for my plants and going to the next day. Also, I think a nice bit of QoL would be to have your plants remember the previous day's choice for sunlight and water, and then you can adjust from there if you want to. Great game though and it seems like your team executed very well on its ideas!
Yes, that QOL was something I was thinking about for a while, but I never actually got the time to put in. It'll just have to wait for the post-jam patch. Thanks for playing our game!
Good take on the theme, specially becuse you added some optionals.
Thanks for playing our game!