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Bucko Speen's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality/Creativity | #10 | 3.466 | 3.875 |
| Aesthetics | #15 | 3.242 | 3.625 |
| Audio | #16 | 2.907 | 3.250 |
| Theme Interpretation | #23 | 2.571 | 2.875 |
| Overall | #23 | 2.603 | 2.911 |
| Magical Girl Concept | #25 | 2.571 | 2.875 |
| Engagement/Fun | #28 | 1.789 | 2.000 |
| Gameplay Polish | #29 | 1.677 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Amiya Aranha is going through a rough time. Thank goodness she has the power of the spinning bucko on her side!
Which theme(s) do you pick?
Beloved Princess
How does your game fit those theme(s)?
Amiya Aranha is beloved by her buckos more than anything else!
If you follow any of the optional challenges, elaborate as you like.
It has anomalies and you can find it. But I'd say is more arcadish.
Were the assets for your game made during the jam? Elaborate as you see fit.
I made a sound driver and some the main sprite and artwork. Other ther assets were usable free ones
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Comments
The concept is very original, bug the concept of a supposedly Sega Genesis game that we played thanks to an emulator makes the game very buggy.
I corrected a lot of stuff and it is working properly as far as I can test! Thanks for your interest!
the web emulator doesn't work quite well for me so I downloaded it and try it with emulator software. I feel it's impressive that you made a retro console homebrew game for a game jam. The audio is great for Genesis, and the art too. However I don't quite get the gameplay. I see that i can spawn/recollect a slime ball and kick it. And my slime ball kill the little creatures. But I don't understand what i should do after that. Maybe it's WIP?
BTW, I am a retro dev fans too. May I know how you develop your project?
I made some adjustments and it makes more sense now. It is just more like an idea. Theres no level design to this although I still want to do someting more involving with it.
Of course, ask anything you want. You can DM me as well. In this case I use the SGDK in combination with 68k assembly for the move involving stuff!
I cant even get the character to move xD Am I missing something sorry?
Thanks for at least trying! So, is the game window on focus? Sometimes the JS emu or the itch site is picky. But it should work. I tested using a xbox controler and keyboard on pc. If it doesnt focus you can try using the fullscreen button before "click to play button" to force that too.
Just the js emu/itch shenanegans.
This is really ambitious, making a game with a custom sound driver which will work on actual hardware. I can't quite figure out how to play it, though; I've tried on two browsers, and my bucko just spins in place on either one.
Thank you so much! The game went all buggy after I merged my semi-custom code to the original source. I'm working to reestablish the collision and other stuff ASAP.