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In a World of John and Paul I'm a Mold's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #3 | 4.571 | 4.571 |
| Accessibility | #3 | 3.829 | 3.829 |
| Controls | #3 | 4.114 | 4.114 |
| Overall | #3 | 4.029 | 4.029 |
| Fun | #6 | 4.143 | 4.143 |
| Originality | #7 | 4.143 | 4.143 |
| Audio | #26 | 3.571 | 3.571 |
| Graphics | #33 | 3.829 | 3.829 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
We used Godot 4.4
Wildcards Used
We implemented the One-Handed wildcard
Game Description
This is a puzzle game about a mold trying to grow in a Petri dish!
How does your game tie into the theme?
The objective of the game is to grow the mold without dying
Source(s)
N/A
Discord Username(s)
Andrea Zanin, Palantir98, Sugo98
Participation Level (GWJ Only)
This is our 3rd game jame
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Comments
An ‘undo’ mechanic would be nice on death.
On the 3 puzzle games I played this jam so far, this was the most engaging logic wise
I eventually got stumped by lvl 19
Nice game! :D
Thank you :)
Happy to hear that it was a good challenge for you. We will definitely add the undo button if we will decide to expand the game!
I really enjoyed this! cool puzzle mechanic with a lot of variation and a good amount of levels. I didn’t manage to beat level 32 yet, it’s quite tricky (which is fun). my only complaint is that there’s no undo button — I guess that would have been a lot of work. awesome entry regardless!
Thank you! Yep, the undo button ended up being cut, we only kept the 'reset level' which was quite easier.
Wonderful puzzle game! You understood the core mechanic really well clearly as all the variations on it were great! The gradual introduction of complexity with each level for each mechanic was really well done. Music and visuals were really solid too, I loved the style of the background image along with the mold itself. Really nice challenge curve too, 32 had me stumped for awhile! Excellent job!
Thank you, we did everything by ourselves but we had a really good team and we are happy to hear that each piece turned out to be solid :)