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Rabbit's Hideout's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #7 | 3.750 | 3.750 |
| Use of the Limitation | #8 | 3.667 | 3.667 |
| Overall | #10 | 3.604 | 3.604 |
| Enjoyment | #11 | 3.583 | 3.583 |
| Presentation | #31 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 - Only me
Software used
UnityEngine
Use of the limitation
You're a rabbit in a powerful machine - although insect (like butterfly) can still get inside and kill you by touch.
Cookies eaten
4
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Comments
53!! I was really aiming for rabbit...
Really enjoyed this entry, you've got a fantastic simple mechanic with a lot of depth from just a few moving parts. I especially liked how the bugs pull your attention away from the other animals, having to hit other keys on the keyboard, made me lean on the super shot to take care of the longer sequences. Also really like the subtle difference in behavior with ground and sky animals! the ground ones doing less damage but being harder to hit because they're moving along the ground instead of straight towards you. Fantastic entry ^^
Thank you so much for such a positive comment :)! It means a lot.
Felt like a funner pop the lock! Small bug but in full screen mode the supershot meter doesn't appear to show up.
Thanks for pointing that out and thanks for playing :)!
It's a nice concept. I really like it :D
The skill system is so cool
Thank you very much 🐇!
Great work.
Cannon needs a slower rotation as shooting changes direction so it could be more controllable and allow more skill.
In Unity you can set the render to scale of the camera which would allow the rotating barrel to fit with the background resolution. Also the cannon barrel could be placed behind the rabbit ball.
Maybe some kind of radar to give the players more of an idea of where the next threat/target is coming from.
Potential power ups control cannon direction, two cannons, three cannons, machine gun with limited ammo, faster shooting, bombs that arc and explode on impact.
Actually, could this become a 3D static turret shooter game, or Rabbit tank game.
Thanks. Yeah, it was hard to choose the rotation speed since it affects the difficulty. I agree the sprite looks a bit off, and I did plan to add more upgrades, but like almost everyone here, I just didn't have time for it. The radar idea is great if balanced right! I didn't go for 3D with the theme and limitation, as it would have made development more challenging. Thanks so much for playing and for your thoughtful feedback!
I like the idea and the sound effects/feedback when hitting enemies was satisfying! The different conditions to lose also kept me on my toes but I got a 42 so I guess i'm good ¯\_(ツ)_/¯
I didn't have enough time to name the "ranks", you are 𝘧 𝘢 𝘣 𝘶 𝘭 𝘰 𝘶 𝘴 :)! Thanks for playing.
Fun little game ! The music is quite nice and the art is good :) I had a bug in the tutorial when no enemies appear after the super shoot tips, except that nicely done
Thank you for playing! If you’re referring to the moment when the fly appears, there are no animals present to help you learn the game. However, if the game loads (and the music changes) but still no animals appear, that would be a bug.
Like the variety of enemies and interesting vision of jam limitation. Good work)
Thank you :)!
This is 10/10 for me. Had good amount of fun, good game!
Thank you so much. I am glad you liked it!
I like the shooting mechanic where you have to time it, it balances the infinite ammo out nicely. Also the little rabbit is so cute :p. Well done!
Thank you 🐇!