Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You must be 18+ to view this content

Furry Chronicles: The Beginning may contain content you must be 18+ to view.

The creator of this page has specified that it contains mature themes and content. Please enter your birthdate to verify you are 18 or older:

or Return to itch.io

Furry Chronicles: The Beginning

A furry visual novel with rpg mechanics, breast expansion, fmg, wg and futa. Level up your furries! · By Growth Guru

Furry Chronicles - Bug Reports Sticky

A topic by Growth Guru created Mar 19, 2025 Views: 9,937 Replies: 109
Viewing posts 1 to 20 of 59 · Next page · Last page
Developer

This topic is available for bug reports and general discussion.

la coneja y la abeja no crecen por más que deposite dinero y compre cosas. ¿La cantidad de dinero necesaria es demasiada o es un bug? (Se que me respondiste esto antes pero no pude leer tu respuesta ya que los comentarios se eliminaron)

Developer

Currently, Sasha has only two growth stages, each requiring the purchase of items totaling 2000. In the next update, she will have a total of five growth stages. Orchid, the bank bee, has eight phases in total, each requiring a cumulative bank balance of 5000.

Will orchid receive more she’s already really big but I thought I would ask

Hello, I have a question for you about Furry. Will there be only 4 of them, or will there be someone else? Should I hope for new characters, as well as other types of growth?

(+1)

I agree on that and looking forward for more types of growth(and maybe double growth expansions and pregnancy if somebody's in). By the way growth guru is adding a new npc, crafts and armor.

I'm not against pregnancy, and I'm all for it! However, I would like to see an increase in size, not in terms of fat, muscles, or breasts (by the way, what about an increase in butt?) and in terms of growth. So that our furries become giants!

Deleted 1 year ago
Deleted 1 year ago
(+1)

so if the furries become giants they have to be in giantess growth route.

maybe 1 more growth if is 10,000 items purchased for Sasha and 10,000 gold for orchid?

hey, i think that the interest in the bank don't work, i passed like 20 game day's and the money i deposit is the same

Developer

Hello! the interest rate is 1% per hour (real-time)

what do i do to start the game

Developer

Click the minimap in the bottom part

Don't know how it is on a PC with mouse control, but on the android version with touch controls the Maris feeding minigame seems to break if you press anywhere but the fish. I understand that you are supposed to drag and drop fish from the right side of the screen to Maris, but if you click anywhere else, the drag and drop functionality stops working, and you have to exit and enter the minigame to reset it to a working state. I don't think it needs explaining that on smaller devices, the size of the fish icons makes them surprisingly easy to miss, which in turn makes the probability of running into this bug quite high.

Quick update: it appears that the bug doesn't happen when you click anywhere on the screen, but when you click on the right side of screen, specifically in the area between the fish icons and the edge of the screen.

ANOTHER update (sorry): I was wrong, the bug does happen when you click anywhere on the screen that isn't a fish. In addition, it also does happen on PC - just tested it in fact.

Developer

Thanks for your report! gonna check it!

(2 edits)

And here's a different bug that I've just noticed on the FMG path: using the furries' various inherent special skills (so Tail Whip,Milky Way, Shark Bite, and probably Alpha Roar, although I haven't tested that yet as I'm doing a new playthrough) DOESN'T decrement the durations of the boosts granted by the Muscle Crush skill - only normal attacks do. Don't know if it is just the problem with muscle crush, or all "path skills" as I like to call them, or even all boosts as a whole, as I've noticed it by accident by mousing over the boost icon on the character's status bar.


EDIT: Just tested it with boosts applied by fish - this bug happens with ALL boosts - their duration is decremented only by normal attacks.

2ND EDIT: Actually I was only half-right: using items does in fact decrement the duration timers - so perhaps the issue is only with skills.

Developer (1 edit)

Thanks for your report!, It's fixed in the next update!

(3 edits)

For the fat path, it seems every 4th of 5 levels the cow is actually losing max hp instead of gaining it. i saw it happen twice. not sure if it always happens, but when i am doing my farm runs it becomes obvious.

Edit: I just saw the same lower Max HP when share leveled from 31 to 32

Edit: ok i think it might have something to do with loading a save. I just loaded a save, and my shark had more hp. then when i leveled up it went down some, but was higher than before i loaded a save.

Developer

It seems like you're experiencing the effects of an ability or effect that increases your maximum HP by 15% every 3 turns. This could explain why your HP appears lower when you level up—it's likely that the bonus hasn't fully activated yet.

(1 edit)

The shark furry's sprite on the weight gain path in the team menu between levels 35 and 40 is messed up. It's a mess of pixels that squish her up to the top. Might need to also check her other sprites since it's the only one I've seen. 

Developer

Hello! that bug was fixed yesterday, please re-download the new version from itch.io!

Done and all good now. Thanks for the heads up. 

Developer

You are welcome!

I think this is an itch.io glitch but the game crashed when my phone turned off then back on

Here's one bug (?) which I just noticed while playing through the new update, on the BE path, the Bursting Burst skill gives a 1-turn damage boost on use... which makes said boost useless, since the timer gets decremented on the next turn and the boost disappears. Thing is, isn't this skill not supposed to give a damage boost? As that's more of a FMG path thing?

Outside of that, no bugs so far - a pretty spotless update if I do say so myself.

Cheers!

Developer(+1)

It's to boost the damage of the skill :)

So I take it that it isn't really a bug?

Developer

it's not :)

Every time I go to battle enemies, there is a game error that crashes the game.

heres the text

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/labels/battle.rpy", line 2005, in <module>

  File "game/classes/Player.rpy", line 134, in furry

    return self.furries[self.current_furry]

IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "//game/script.rpyc", line 106, in script call

  File "//game/script.rpyc", line 106, in script call

  File "//game/script.rpyc", line 106, in script call

  [Previous line repeated 9 more times]

  File "//game/script.rpyc", line 148, in script call

  File "//game/script.rpyc", line 78, in script call

  File "//game/script.rpyc", line 78, in script call

  File "//game/script.rpyc", line 148, in script call

  File "//game/script.rpyc", line 106, in script call

  File "//game/script.rpyc", line 148, in script call

  File "//game/labels/battle.rpyc", line 22, in script

  File "/renpy/ast.py", line 834, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "/renpy/python.py", line 1184, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/labels/battle.rpy", line 2005, in <module>

  File "game/classes/Player.rpy", line 134, in furry

    return self.furries[self.current_furry]

  File "/renpy/revertable.py", line 214, in __getitem__

    rv = list.__getitem__(self, index)

IndexError: list index out of range

Emscripten-3.1.24-wasm32-32bit wasm32

Ren'Py 8.3.6.25022803

Furry Chronicles 0.55

Tue Mar 25 10:17:20 2025

```

Developer

go to your home, and re-arrange your team

A minor bug, that was also present in the previous version: the gallery display for the WG paths say Route: Female Muscle Growth instead of, you know, Route: Weight Gain. Although it is a minor bug in an optional feature, so no wonder nobody seems to have noticed it

Developer (1 edit)

Thanks! - fixed!

(1 edit)

Wolf girl at lvl1 has no exp to next level up (0/0 exp) and if she is only one in the team, entering fight gives error. Workaround is to take someone else with her, that way she can level up and exp counter fixes itself, and she can fight solo after that.

Developer

ty

hey the update broke the code redemption it's saying all the codes so far are invalid

Developer

The code redemption system is case sensitive

(3 edits)

Don't know if it's a bug or an oversight - but the new quest (Tax trouble) has what looks like to be the template default description ("This is a template quest showing different types of requirements and rewards"). The description for the first step also looks to be the template default
("Talk to the NPC to start your adventure").

EDIT: Some of the speaker labels for Maris' dialogue seem to be mismatched. At the start of the Beach Day quest, the initial conversation has some passages that should be logically spoken by Maris misattributed to the player instead, and vice versa.

EDIT 2: Same goes for Hands Off My Fish, although only one passage - the one after the dialogue choice - is mismattributed to the player.

Developer

Thanks!

Less of a bug, more of an oversight (unless this is intended): the rare Nightshade Guard encounters in the Wolves' Den still use the same Player/Enemy Defeat dialogue as the optional fight to gain access to the Den, even though said dialogue (IMO) doesn't make sense to be used in these encounters since you have already gained access and talked to Luna.

I seem to be getting a bug report whenever I try to go fishing. Am I missing something? (Just started the game)

en esta última actualización la misión inicial (no me se el nombre) en el paso dos me dise que capture 10 peces y luego ¿qué los gire? Ya probé a venderlos y usarlos varias veces, pero no ma da progreso. No se porque no se cumple esa misión, creo que ese paso no estaba en versiones anteriores. ¿Es un bug o soy yo que no entiendo que hacer?

Developer

En la pestaña de quest con Sasha los puedes entregar

This is more of a question then it is a bug but I’ll post it here if it is, mobile device, path: fmg, encounter: BS, quest: “Forest supply”. So, it says I’m supposed to “turn in the fishes after I caught 10 of them” by… “selling”??? So I sold it to Sarah and she gave me money back, no quest proceeds, no 0/10 -> 1/10, I thought the BS quest scene was wrong so I checked the quest book, sure enough, it didn’t update either. Safe to say I’m pretty much stuck here. Is it a bug or am I just really dumb? Also, where is the supply crates, I can’t find them, I load an old save file and saw that it was on the supply crates quest and I can’t find the supplies.

It's not a bug - you need to turn in quest items in the quest menu. Supply crates will drop from enemies in the forest when you have that step of the quest active.

There will be an update in the near future better explaining how to turn in quest items.

So I am dumb, thanks dude/girl.

The BE Skill is called Bursting Burst, instead of Bursting Bust

Viewing posts 1 to 20 of 59 · Next page · Last page