Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Crazy ChannelView game page

a simple 2D platformer with chewing gum
Submitted by makak&kazoo&sali — 23 hours, 50 minutes before the deadline
Add to collection

Play game

Crazy Channel's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#63.4443.444
How do you rate the game overall (you can consider fun, dev time, etc.)?#93.2223.222
How well does the game fit the themes?#112.7782.778
Audio#121.8891.889
Gameplay#123.1113.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Team of 3 people - 1x 3 hours code, 2x 3 hours art

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Interesting. I hope you continue to refine it after the jam.

nice precise game. Kinda hard actually for me. Great game!

Submitted(+1)

The art and the game are so precious!! Congratulations! The game itself it´s challenging, at first part. Sometimes you don´t see the other side, so it´s difficult. And you have to timing your movements with a lot of precission sometimes… Tuesday I will edit and make a more deep feedback ^^

Submitted (1 edit) (+1)

I played again the game. It´s cool, and reminds me to other here, named “The Gravity Pocket” because both have some similar mechanics. The Flip gravity mechanic is better in this game, because have limited power and a cooldown system. Some feedback:

1- It´s a pity the game has not music… Anything to keep the fun hehe. The SFX are few but surprisingly cool, for example the “vlk”.

2- The Flip system maybe needs a visual feedback to see the remaining energy, separately of the cooldown bar. But it´s not mandatory, I think. And I would make the cooldown a little shorter for not making a lot of waiting pauses.

3- The level desing. The player don´t always see the ground or the top for a planning a flip. At the begining of the level, I usually time the flip to advance a lot in this part with the change of gravity, hehe.

4- In the last enemy, there´s almost no time to “go up” and avoid it. Need a couple of tries, I guess.

For me, a 4 of 5. The lack of music is what takes it away a little bit.