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A jam submission

Vs RedfoxView game page

Mini Jam 181
Submitted by ilPrinni — 4 hours, 14 minutes before the deadline
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Vs Redfox's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#73.8753.875
Overall#133.5313.531
Use of the Limitation#203.3753.375
Concept#203.3753.375
Presentation#293.5003.500

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity, Krita

Use of the limitation
You be weaker

Cookies eaten
0w0

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Comments

Submitted(+1)

AWESOME entry, the music and the background really helped sell it as a proper boss fight, and the length and difficulty went a long way to resonate with the limitation. I liked the variety in attacks, though that last phase is BRUTAL, most of my deaths came from getting double hit from the beam/sword. Great work with this one!!

Submitted(+1)

fun game! all was good until the boss went crazy, rip bunny

Submitted (1 edit) (+1)

Well made mechanics. The Boss seems sooth changing from one state to another. But there are no restart, so when I lose, I got stuck. Still a solid work

Submitted(+1)

This was really well made, the art is nice and the gameplay is smooth. the audio isn't anything special but it's good and get's the point across, other than that I don't have really many complaints, I think the idea is relatively simple but to say that's a complaint for a 3 day jam is a bit of a flawed view.

Overall this was really good. (and yes I did start to question if I was good at games)

(+1)

Super fun little boss fight with some great timing required. The dancing and weaving in and out of attacks is perfect and the difficultly ramp is perfect. I have seen you handle difficulty increases well before and this is no exception. Fantastic all round and challenging but fair. Great Job ilPrinni.

Submitted(+1)

You did a great job here making a boss who feels fair but fun to dance with. It encourages slow play over just spamming attacks, because if you dodge right behind the fox to take a swing during their attack, you get pulled in, possibly right into the damage zone. So you’re encouraged to hold back, to attack only between attacks.

Then the final phase comes and flips this on its head! That one took me several tries to get through, but really i think the hard part was getting to it with more than 1HP.

My biggest critique is really more a Skill Issue™ on my part: it’s possible to have the dash animation with no movement (by holding shift but no arrow) and if fingers are confused in the midst of battle, that animation adds to the confusion: the leggies are movin’ but i’m very much not!

Congrats on making a fun, hard fight.

P.S. at the time of this writing the game page says to move with A/W but i think you mean A/D

Submitted(+1)

Like the game pace! Player controller is very pleasant too

Submitted(+1)

Last phase wounded me but very cool, kept me engaged till I beat it. Very well done!

Submitted(+1)

you got me quite some times XD half stage got a bit fast but manageable

Submitted(+1)

Enjoyable combat! The rhythm of the fight feels nice, the final phase is brutal tho! Nice work!