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A jam submission

CarrOPSView game page

The Carrots have deployed their special operations unit (AKA CarrOPS) to rescue Carrots from their arch nemesis!
Submitted by Smidge7 (@Smidge707) — 9 hours, 3 minutes before the deadline
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Play Mission

CarrOPS's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.1924.192
Concept#14.3334.333
Use of the Limitation#44.1284.128
Enjoyment#54.0514.051
Presentation#64.2564.256

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Smidge7

Software used
Gamemaker Studio 2

Use of the limitation
The carrot is the weakest creature (compared to the rabbits), he dies to any thorn or rabbit, and never grows stronger.

Cookies eaten
3+ :)

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Comments

Submitted(+1)

Great game all around! I loved the SFX especially the kiss when you save the carrot hahaha 

Submitted(+1)

really fun game ! good music, mechanics and fun - very solid game overall! good job :)

Developer

Thanks for playing! I played through your game twice it was quite inspiring!

Submitted(+2)

Really unique mechanic! Don't think I've ever quite played something like this before, I felt like you were able to flesh out the level design with just a few parts to take full advantage of said mechanic. Fantastic work with this entry!

Developer(+1)

Hey thanks for the kind words I appreciate it a lot! I'm glad you enjoyed my game!

Submitted(+1)

Great work.

I think the swing momentum could be stronger allowing for more dynamic swings with maybe a depth dampener making it harder the further down you go.  But then opening the way for swing powerups or maybe a temporary shield.

Developer

Thanks for the feedback! I totally agree that it has room for more depth or mechanics and maybe one day I will get around to it!

Submitted(+1)

I made up ideas with a friend for what the carrots are like and what their relationship is while playing this and had a really good time. Great carrot designs.

Developer(+1)

Your carrot can come over and hang out with my carrots :)

Submitted(+1)

I don't understand how games like this are made so quickly. Great game with a great art style. Reminds me of Stickman Hook a little bit.

Developer

Thanks that's a really nice compliment! I'm just pretty good at having no life for a couple of days :P

Submitted(+1)

i really like this game. It's hard but fun

Developer

Thank you! Hopefully not too hard!

Submitted(+1)

I clench my but while playing this each time lol... soo good.. find myself playing it for an hour lol. Great job

Developer

Thanks for playing! A few people have said it’s butthole clenching and I wasn’t expecting that :)

Submitted(+2)

Really sick entry, was awesome to see a game do something unique with the limitation! so bonus points there.

This game was very satisfying to do well in, weaving in movements, learning the patterns and weaving in and out of it. I got ever gem and got *half* the speed runs, the later levels got hard enough that I prioritized winning hehe. 

Visuals were great, very charming, audio sold the theming well too.

Gameplay and presentation both are great basically hehe

Some notes/nitpicks tho, with the preface of "This game was great overall, and for a jam it would be unreasonable to say you missed these things since its perfectly reasonable to not have had the time or energy for these minor things even if they did come to mind":

- Collecting stars is fun, but I noticed no way to tell what stars I had/had not gotten. There were no stars on the level select, which did some what impact my motive to grind for the better times. If you have a star system the satisfaction of seeing the 100% screen is real. Basically makes the stars a more direct reward.

- The timer was nice to have but I would have to beat each level once to know the time required to get the star, then restart and remember the needed time. It would be nice if there was a time underneath your current time with the "star time". Makes it easier to chase the stars. (tho honestly I almost would prefer slightly longer levels with a 2nd gem rather then a time restriction, since personally I found finding the right cycle and executing moves tightly was more satisfying then doing the whole level fast but THATS A PERSONAL TAKE)

- very minor one, 11 is such an awkward final level count haha, it wasn't a bad level, but after level 10 I popped off like "damn that was hard great stuff.. oh there is more? how many levels are there! Oh that was the last one, huh well good game" obviously doesn't make the game worse in any measure but was a funny moment for me hehe.

But yeah to reiterate, gameplay good, presentation good,  concept good, content amount good!

really well done.

Developer(+1)

Hey I’m glad you liked it and thanks for putting the time into your comment! 

I definitely wanted to put a ‘Star Progress’ on the level select but never got around to it and I love your idea of putting the goal time visible at all times!


As far as 11 levels, I had planned on 15 but life gets in the way 🤷‍♂️ Let’s just call it an homage to Ocean’s 11 :)

Thanks again!!

Submitted(+1)

Running out of time because of life is so real haha

Submitted(+1)

This was fun! Had a bit of weirdness with the movement tho: my keyboard is not qwerty, and you’ve got A/D for left/right on scancodes (good!) so i could swing left/right intuitively. but S for descend is on keycode, so the descend button was actually on the opposite side of the keyboard entirely. I switched to arrows, it’s fine, just wanted you to know that the french or germans or etc who might be playing your game might find themselves confused.

Developer(+1)

Hey thanks for the feedback! I had never even thought about different keyboards but i'm glad I got the arrow keys in at least :)

Submitted(+1)

Cool Idea and really well made levels with a goood difficulty curve. Extremely polished as well :D

Submitted(+1)

Nice art, like the attention to the level design

Submitted(+1)

Great gameplay and I love the silly little carrot man.

Submitted(+1)

You've made brilliant use of constraints, and the gameplay feels refreshingly original!

Submitted(+1)

This is a good take on the limitation. Very fun and challenging. I'm way too slow at it to get the 3rd star lol

Submitted(+1)

The idea is really cool! And the game is super well made.

Awesome job!

Submitted(+1)

So much fun and the art is very charming! My anxiety is max level while playing this game, haha

Developer

Thanks! I am proud of the art I did this time especially :)

Submitted(+1)

The  concept is very unique, also miss carrot make me go unwise

Developer

This comment cracked me up lmao

Submitted(+1)

This game is really fun! The art is also really nice, and I love how challenging it is to get 3 stars on each level.

Developer(+1)

Thanks for playing!