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Sail and Sell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1 | 4.250 | 4.250 |
| Fun | #2 | 3.750 | 3.750 |
| Visuals | #3 | 4.250 | 4.250 |
| Theme | #4 | 4.500 | 4.500 |
| Originality | #5 | 3.625 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Fediverse Post
https://a.junimo.party/@Cookie_CHR/114246472742735650
How does your game fit the theme?
The game is set in an archipelago, and you sail around with your boat
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Comments
I love the music and feel of this game! Great work.
I really appreciate that it runs smoothly on my potato (it's not a gaming potato).
Ahahah, yeah, I've had non-gaming potatoes as well, and it's always good when games run as they should
Very addictive! I love when mechanics are simple and well executed! I believe this is my personal favourite in the jam 😄
The game feels cohesive in general. For the audio part, I would love some sliders to change the volumes and maybe start with less volume, since the music banged into my ears when the game first loaded.
I'm also missing a visual cue of what's interactable, like when you hover over the ports they will animate or something, but that's like a minor detail. Good entry!
Thank you very much! Sliders for volume are a good idea, maybe one day I'll make them. You are right about port animation, should have added some kind of minor effect
Got all the achievements, and the counters to overflow before I realized that this is the win condition. :D
Very straightforward to play and nice visuals. Currently you can buy all / sell all after memorizing some price ranges. While playing, I was always expecting to meet some constraints, a turn counter, or the time to run out. Limits on stock, storage, and resources would make the management aspect more interesting, e.g. if you have to feed your crew every time you sail to a new port, or there is a risk of mishaps on the high sea.
Thanks! I Had thought about adding some kind of price to traveling between ports, but truth is, I have no idea of what I should do if a player somehow gets stuck with no objects and not enough money to buy anything, so I just left it plain and simple
If you would offer a way to buy in chunks of five or ten this game would lead to more agency.
I made some bucks :)
Yeah, I guess I should find the space for a "buy 5" button...