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A jam submission

Midnight JokerView game page

​The joker has escaped! The only way to catch him is to follow his trail.
Submitted by psyphy3 — 19 hours, 35 minutes before the deadline
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Midnight Joker's itch.io page

Results

CriteriaRankScore*Raw Score
Trickery#33.6363.636
Sound#43.0003.000
Overall#63.0913.091
Fun#72.9092.909
Special Theme#73.0003.000
Art#202.6362.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really liked the concept and incorporated the theme very uniquely. I must be really bad though cause I was stuck in the beginning lmao I just couldn't find an imperfect card after the highlighted one. the layouts of the same value of two different suits were in different layouts. Not sure if this was on purpose so I didn't mark it down on anything but it made it hard to find imperfections cause they all looked imperfect to me but they wouldnt go on joker pile. I dunno this game made me feel thick but I still enjoyed it!

Developer (1 edit)

Hey, thankyou, the imperfections other than the color tints are made more subtle to make it challenging. Although the imperfections in the first round are easier. The defects in the first round are mainly visual, like holes/tears in the card, card flashing randomly (you may have to wait for this), part of card getting cut off (check the borders of the card), etc.  And the last one at midnight in round 1 needs you to interact with the cards. Also, if you haven't noticed, there's a small 'hints' button on the top right if you are feeling confused. Thanks a lot for the feedback. Since I don't have anyone to playtest, it's hard to balance the difficulties.  I hope you give it another try. 

Submitted

Aw thanks for taking the time to explain things! I really liked the game so I'll def give it another go with your tips in mind. As far as needing a playtest honestly I put it down to myself truly cause it looks like other commentators didnt have any issue lol. You did great with it and me finding it difficult didn't effect my scoring of the game in any way 

Developer

Hey, thanks, no I don't care about ratings. I want someone to finish the game. I don't think anyone in comments have finished all three levels. And the final turn in the 3rd final level is something I'm very proud of haha. I want to know if someone can figure it out!

Submitted

Really liked the concept and incorporated the theme very uniquely. I must be really bad though cause I was stuck in the beginning lmao I just couldn't find an imperfect card after the highlighted one. the layouts of the same value of two different suits were in different layouts. Not sure if this was on purpose so I didn't mark it down on anything but it made it hard to find imperfections cause they all looked imperfect to me but they wouldnt go on joker pile. I dunno this game made me feel thick but I still enjoyed it!

Submitted (1 edit)

I really liked the music it matched very well the theme. Maybe a skill issue but i could not find the difference in the second level, and I was stuck there... Good game overall!

Developer (2 edits)

Hey, thanks a lot! Did you check the hints? For the second level, you just need to know the actual colors of each symbol (hearts=red, clubs=black, etc) in a playing card, and the fact that cards will have same number of symbols as it's value. If you mean the last one in the second round, 'give it a shake', that's all i can say ;)

Submitted

Man I really want to play your game but sadly itch just won't let me download anything. I've been trying since yesterday

Developer

Hey, thanks. This is not an issue with itch because I can download all games. It has probably something to do with your internet connection, or browser settings. Maybe try in incognito mode, or try a VPN.

Submitted

VPN worked, will try it

Submitted

this game was very entertaining love the art

Developer

Thanks a lot!

Submitted

This game was very unique and I found myself replaying it multiple times! I liked the challenge but I only had a problem where on one round it didn't seem to have a messed up card but I blame myself for not seeing it.  The concept of time was incorporated uniquely as well. Overall great job!  Maybe you could get some more jester-y sounding music but for a game jam game this was fun! 

Developer

Hi thankyou! Which specific defect did you have a hard time spotting? Yeah, the music was just an afterthought at the end.

Submitted

Effects and gameplay are awesome, and this is wayyy harder than I thought, I could never find the last one!

Developer

Hey, thankyou! Which one did you get stuck? The last one in the first round, or the last one in the 3rd round

Submitted

cool idea, i suck at cards though lol

Developer

No problem! Thanks for playing

Submitted

The controls feel so smooth! The effect for when hovering over and dragging the cards feel very nice. I do agree with Peatfire Games that it was a little confusing at first until I read the tips. The tint in the card was obvious though so there's that. Good game though!

Developer

Thankyou! Yeah maybe it was a bit too hard. But if i make the puzzles too obvious, then it's not satisfying to solve.

Submitted (3 edits)

Nice submission, I like your take on this with a card game. It was a little confusing to get the premise initially but reading the tips helped. Nice music, but maybe a mute button would be good :P 
Overall, pretty well made and on theme! I like the hover effect on cards. I would have said, this should 100% have been a web player submission though. People don't tend to like downloading lots of random files unless they have to, but a card game would be an ideal candidate for web!

Developer(+1)

Yeah, I tried a lot to make it work in web. Sadly all the shaders I wrote for the card effects break on web export with godot. I couldn't find a way to make it work with the limited time. I should've tested the game on web right from the start so that I could've designed it in a way that it works on web. 

Submitted (2 edits)

I had this issue too, then I realized, WebGL build actually might be using the Mobile pipeline settings files when it exports, so any shaders you may have had for it aren't being added! (especially if its post-processing render features etc)

For mobile export I conditionally changed which render data file was being used, and added specific mobile and desktop render features to be used. Hope it helps.

Edit: However, I used unity, so maybe GoDot is totally different, my bad.

Developer

Thank you for the tips. The render pipeline itself is fine I think. It has to do with some features I used which doesn't support very well in webgl. And honestly, now I don't really want to spend so much time fixing it. In the end, these web optimisation skills are of no use, right? since most of us will be publishing our actual game on steam, and not on web.

Submitted

True, but also WebGL is a great platform in terms of ease of use, so it's still worth learning!