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Gems TD's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Most Like the Original | #9 | 3.143 | 3.143 |
| Overall | #9 | 2.964 | 2.964 |
| Most Creative Twist on the Original | #10 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
neat gem upgrade concept. nice work!
Thanks for playing!
Cool splashing feel, the sprite really matches its sound effects. Nice concept of gems to improve towers. It would be nice if we could move them around to change the strategy
Thanks for playing!
I did consider your gem removal and swapping idea, but decided I wanted the decisions with gems to be a bit more permanent. In the game concept, the gemstones would "physically" alter the turrets structure (thus irreversible), but I didn't get the turret sprites finished, so it's less apparent.
I do intend to add a turret selling mechanic that refunds most of the cost of the turret and gemstones.
I like the gems! Reminds me a bit of "Gemcraft".
I wish they were a bit cheaper so we could play around with them a bit more.
Couldn't beat wave 9, but it feels like it might be technically possible, I got close.
I was thinking the same thing, Gemcraft is a classic.
I had never heard of Gemcraft till reading your comment, so I just looked it up. It's surprising to see my concept has basically already been made. I even had the idea of creating a gem-merging mechanic.
As for the gems being cheaper, I totally agree. I think I shouldn't have aimed to make the game "endless" and instead had a target wave to beat. I knew I needed to make the game scale in difficulty so the game eventually ended, but I definitely made it far too hard in the earlier stages. I'm planning to make some balancing adjustments after voting ends. I've also considered adding a "sandbox" mode of some kind that gives you infinite money.
Looking forward to what you do with the game!