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Mineloop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #8 | 2.786 | 2.786 |
| Visuals | #9 | 3.214 | 3.214 |
| Theme | #10 | 3.429 | 3.429 |
| Overall | #11 | 2.964 | 2.964 |
| Experience | #12 | 2.857 | 2.857 |
| Polish | #12 | 2.786 | 2.786 |
| Functionality | #14 | 2.714 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Submission
Yes
I followed the theme
Teammates
KroNo
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Comments
Concept is fun. Maybe some grid or at least some hint of where we heading to should have been here. nice entry
The idea is really cool and aside from the grid thing it's nicely executed, well done 😊
Appreciate it!
Reminds me of the look of Crypt of the Necrodancer which is nice. Definitely agree with having a grid, was pretty hard to judge distances by just eyeballing it haha.
Crypt of the Necrodancer was one of the games that inspired us to choose the aesthetics, so I'm glad the influence is noticeable. And yeah, the grid is definitely a good idea to implement. Thanks for the feedback!
Cool concept that match well the theme ! May be a bit easier to have a grid 🤠
Thanks for playing! We could have the grid as a "difficulty" setting 🤔
Nice game mechanic. It might be better if I could know how many tiles are there
Thanks for playing and the feedback!
Cool concept! I really like the visuals and music. Missed some grid on the floor to guide me + you can pass walls.
Cool game :)
Thx for the feedback!
Yes the Grid we noticed too late about it. And the walls collider we noticed today, it was not happening in Unity.
Turns out, we needed to tick some random checkbox in the Sprite Sheet import settings for them to work on Build x)
I love the idea, but I think the game needs grid cells to count the blocks you move and make the movement more precise.
Great job! 😊
Thanks! We agree on the Grid will be make the game better, but by the time we noticed it was too lated 🤣
Cool concept!
Thx!