I unfortunately wasn't able to finish this! I love drag-jump systems, but I found that the UI representation of the jump power/direction made this quite frustrating to use in a way I'm not sure is intentional. Hard to make precise movements with a raycast line, one that has a variable length based on power would help things quite a bit. I really liked the narrative aspect and the spritework and music is lovely, you've definitely got something cool here!
Play game
jumpbit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #50 | 2.907 | 3.250 |
| Concept | #54 | 2.795 | 3.125 |
| Overall | #63 | 2.460 | 2.750 |
| Enjoyment | #65 | 2.124 | 2.375 |
| Use of the Limitation | #71 | 2.012 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3
Software used
Godot, Pixel studio, Aseprite, Bandlab
Use of the limitation
In the game, a small rabbit accidentally fell into the caves. It can only jump and survives only by golden carrots. Otherwise, it would never escape the caves. The player is guided by a narrator who encourages and teaches them the mechanics, but the rabbit itself is truly the weakest.
Cookies eaten
38 cups of tea and 50 cookies





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