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Recursive Alchemist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4 | 2.800 | 2.800 |
| Graphics | #4 | 3.200 | 3.200 |
| Gameplay | #5 | 2.600 | 2.600 |
| Overall | #6 | 2.700 | 2.700 |
| Theme | #7 | 2.200 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really mind-bending puzzle mechanic! It started to get really tricky after the first few recipes. Very interesting and unique! I love the alchemy theme, sound, and graphics. Only issue I had was getting stuck on the narrow hallways between rooms! You have to be pixel-perfect sometimes haha. Really nice game
Thanks! I saw your video and it was really cool — it's always great to see someone playing our games!
That's actually a good point. Once upon a time when I was doing a bump action rpg test, I was working with that problem and settled on having the player move toward the nearest wall opening if they were a couple pixels short of entering. Like, say, you were walking right and walked into a wall corner with the opening being below the unit. Instead of moving right, the unit would move down, toward the hole, even while still facing right.
This is quite the cute, cuddly and fairly consistent design you have, here. I like all the little details, including the different floors, all the different NPCs, how you employ multiple mechanics for the creation of potions which certainly add to the challenge and complexity of the game. I also like that you take "Alchemy" literally for this submission. :D
Overall, it is an excellent piece of work and I wish you 1st place in this competition (Though I'll probably be wishing it for everyone else, as well :) ).
Notes:
Thank you so much! I'm really glad you noticed all those details — it means a lot! And haha, yes, we went full literal with the alchemy theme this time 😄. Best of luck to you too in the jam!
Awesome visuals and really cool puzzle concept! It took me a few rounds to grok how the ordering of the ingredients worked, but after that it was smooth sailing. I did noticed that the collisions were fairly tight—I kept wishing for a smaller hitbox and a little more speed when trying to make the turns to grab my ingredients. Thanks for making and sharing your game!
Thanks a lot! Happy to hear you enjoyed the visuals and the puzzle concept! And yeah, you're not the only one who mentioned the tight collisions — definitely something we'll look into improving. Really appreciate you playing and sharing your thoughts!
Incredible graphics, but I don't understand where the arrow theme is used?🥲 On the game tips?