Not sure if its entirely a bug or I'm just extremely unlucky, but I am on day 25 and there is no graffiti what-so-ever. Either not working or you can no longer get graffiti at max rep.

Gather unknown signals from deep, silent space · By
In sandbox mode: Toggling the ragdoll function off with "Kick props/trip over" enabled in the settings causes the game to crash when you would normally trip over a prop. Similarly, having "Door bump enabled" turned on in settings with the ragdoll function disabled causes running into doors to crash the game. I'm on pa082b_0016
Edit: It seems every interaction (outside of pressing the ragdoll key) that would normally force a ragdoll crashes, this did not happen last night when I played so I'm unsure what's changed to make the game crash now.
Oversight: Arirals cant count. using a shrimp pack 8 times (so that it still has 1 in it, keeping it a "shrimp pack" prop) still allows you to get the ~1.4 rep, in addition to the ~0.0125 each individual shrimp from the pack gives
individual shrimps & other shrimp related food items should have their rep bonuses adjusted instead of it JUST being shrimp packs that have the bonus
Any time I try to grab drives it automatically makes me hold them instead of grabbing them, it didn't do this last update and it's driving me slightly insane as I can't seem to find any quick way to drop them out of my hand without opening the menu and it's really messing with my muscle memory and flow
0.8.2b here.
I sent out Kerfur as usual, he never came back. I'm super bummed because I've only ever had this Kerfur, brought him with me from each save, and I love him.
I have four pings on my radar, but I've checked them all and no Kerfur, plus his camera doesn't show on the computer.
I really don't want to replace him.
I had a save in 0.8.2 on story mode that I kept playing in the 0.8.2b build, thinking that I didn't need to make a new save. Everything was normal until I got two errors, the first was after defeating the tank after it spawned. I got an error something like "tank detected a negative event, go to bug report". I tried looking it up to see if I could figure out what caused it, but couldn't so I moved on. The second error occurred after an event with arirals shooting something. It gave an error along the lines of "ariral shooter detected a negative event, go to bug report" I also tried looking that up, but didn't find anything. There was an ariral left over from the event stuck in the tree house so I think that's what caused the major error. The ariral was unarmed, but would attack me. I tried handing them the power washer (it had fallen out of the tree house) and some shrimp. They accepted the shrimp but threw the remains at me and threw the power washer at me. The major error was that a few days after (I can't remember how many, but somewhere between the ariral event and the major error I reached past 49 days) I got an event while dealing with the pigs that wouldn't go away (even though I killed the pig). I traversed every inch of the base except for the bunker (I didn't know any events could occur there), traveled around the entity dots on my radar, and did everything I could think of to try and end the event to no success. My last save was just before the event started too so I can't transfer my items over to a new save. (apologies if this spoils anything for anyone, I wasn't sure if I should be as descriptive as possible or try to kind of be vague so I tried to middle-road it)
Update: I started a fresh save in 0.8.2b on story mode and had the same issue with an event starting but nothing happening and not being able to sleep or save. I was at dish Whiskey as the sun was setting both times this issue occurred. I believe this may be caused by "William the protector" but its not like anything happens, and when it happened on my previous save the event never ended, even whenever I went to my base and stayed there for several days. Unsure if this is a glitch or not, and can't find a whole lot on any events surrounding it. Any help on how to end the event if this occurs again would be appreciated!
Thank you!! Turns out the bug was an "arirSlapper_C" event on my old file (0.8.2). Which is weird bc it had spawned a few days ago and only recently decided to start an event. Not sure what happened on my newer file bc it had saved from long before the "Endless event" happened so I molotov'd myself and avoided going to whiskey at sunset when I reloaded the save which circumvented the "endless event". I might try going back to whiskey at sunset to see if it was the same arir slapper event or if it's somehow caused by William.
reached the point in the game where the tank event happened again, and got the same error that occured on my original 0.8.2 save (I'm on 0.8.2b now) but wasn't quick enough to take a screenshot so I could say what exactly the error message was :c. It was along the lines of "tank detected a negative event, go to bug report". A few days later, the event where arirals battle against the cyber boars occurred and there was a ariral shooter left over even though all the boars were dead. The leftover ariral is causing an infinite event where I cannot sleep or save. I typed in "debug events" and the console printed the following: "Class: "ariral_shooter_C" || Object: "ariral_shooter_C_2147215357". I'll try scraping events to see if that gets rid of the ariral, but when I tried scraping events on my 0.8.2 save, it allowed me to save, but either would countinue the event shortly after saving or just re-start the event whenever I loaded the save. I can't recall exactly as it's been a bit since that happened.
I had one stuck shooter when I had the Ariral battle as well, though it seemed to linger because there were a couple straggling hogs that wandered off. I went leading those hogs back over to the tree house and it disappeared after killing one of them. Usually a save/load cycle gets rid of most event entities, not including ones meant to persist like the hogs.
I didn't see any stray hogs, nothing even shows up on the radar other than the leftover shooter. I will check again whenever I load the game back up today though. If the scrape didn't get rid of the ariral already. The endless event never cropped up again after using the scrape. I played for a few hours and didn't have a problem with saving or sleeping, but it might come back when I re-load
Performance of the game, is okay, but when you turn on the shadows, the fps drops significantly. I know i have old PC (gtx 1050ti intel I5 8400 and 8gb ram) but still, that's why i'm telling about that. Overall performance of the game is great on any settings, until you leave shadows settings on anything higher than 0. Also when some guys put an alien catapult in my garage it spawns in whatever you leave at the center of a garage, which is usually my ATV lol, but maybe that was changed in the beta idk cause they never interacted with me for a long time.
Got the missing Kerfur-0 random event (skerfuro event, as the wiki calls it), Kerfur-0 was missing as normal, but I could still save and quit and everything. Looked up the event, did what I was supposed to (i ran around the base like 10 times passing by every window). After that didn't work, I saved and quit, thinking my game was bugged. Came back, Kerfur-0 is still in the Meat Room on the camera. This has persisted for a bunch of in-game days and about 1 real life week. Just downloaded latest version today, he's still stuck. No clue what to do.
I had heard that as well but i had the large white wisp event that makes it extremely foggy once when i was trying to run around and do a bunch of stuff, not wanting to deal with it i scraped it just to see what would happen. It turned instantly sunny and the wisp was gone. Maybe it was just perfect timing though, lol
Well, that is 0.8.2b version and Kerfur's pathfinding AI is broken at one place of map. I can say that other people have also same issue here.
https://youtube.com/clip/UgkxwWlcLdIh2xnWi61EbIFJ45Y0UwkcBPm7?si=o1ImRkr3LO9wfuK...
I think that this hapen scepcially in one place at map but mysel,fI don't know specially where
The doors on the trailers near the hole seem to be somewhat broken in a way that breaks the flickering lantern prank. When the Ariral smashing in the door breaks it, said door just doesn't move, stopping the event from playing out as intended. The only way to get it out of the way is to hold it, and by the time I've done so they've all left. In order to interact with the Ariral coming to smack me around I had to break down the door and move it out of the way in advance. The notebook with the passage in it also no longer opens when you try to use it before the door-smashing begins. I'm not sure if this is intended, but having it happen while you're reading is much more nerve-wracking.
Not sure if this is intended but pretty sure this is a bug.
The Red Bush does not work in Infinite mode, I've tried making a new save and getting to the Cabin before the time doesn't activate. I've had longer saves that it didn't work on, sometimes doesn't work in Story Mode either. Again I make sure to get to Cabin before 3am and it doesn't activate when the time comes around.
I have tested back on 0.8.1 and 0.8.2 and it's affected both Infinite and Story mode. I was playing a Story save made on a not stable 0.8.2b patch back on test version 7 that didn't work. Making a new Story Save did seem fix my problem for the Red bush, but did not fix the problem for a new Infinite save. The grass is also still bugged in the Red Bush dimension being extended pixels in form of triangles of each grass PNG.
I'll try update the post as I get further in a new save on current stable patch/update of 0.8.2b and see if Story save gains the problem with Red Bush over time, and report any new information.
Yeah I get there around 3 am, 3:33 comes and goes and by time it's 4 it still never opened. Sometimes I encounter this in Story mode around day 30 and beyond to final available story day, sometimes it just works again in Story mode. But it never seems work in Infinite mode and that save is one day 60+ .
Yeah a Streamer I was watching had this issue when we tried guide them to the Slabs/Tablets, and another chat member also reported no Red Bush activation. Again I'm not sure if this is intended but doesn't make any sense to have it not activate for Infinite Mode when every other event should be able activate. So on one hand glad it's defiantly common occurrence and not just use, on the other hand hoping it's not intentional and it's just a bug.