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Door Souls's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #24 | 2.875 | 2.875 |
| Visuals | #28 | 3.125 | 3.125 |
| Fun Factor | #30 | 2.875 | 2.875 |
| Overall | #36 | 2.750 | 2.750 |
| Theme Implementation | #45 | 2.750 | 2.750 |
| Special Object Implementation | #45 | 2.750 | 2.750 |
| Audio | #53 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Doors are the weapons and power that the player and enemys use. You add more door souls to your own to make your self more powerful
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Comments
Who needs Blodborne pc port when we got Door Souls? Seriously, the game was very fun to explore around and the 2 bosses were quite a challenge. A lot of potential which can be refined with a Door Souls 2
It was an ambitious game for a weekend-long jam and you managed to pull it off! Congratulations!
Great game, really impressive it was made over the weekend! The controls were a tad tricky to get the hang of at first but really fun after that :)
looking up and down was hard for me. I need to learn how to make 3d assets. cool game
Had fun playing! Makes me want to make a 3D game too!
Nice idea! I love this simple 3D style, for 2 days time frame its pretty awesome! Minor problem: Strength is misspelled in the door bonfire menu, where you rise stats.
thank you
"intelligence" was misspelled as well.