Nice game, consistent art style. There's no way in hell i'd get through this left clicking everything manually (my poor finger!)
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Viral Escape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals and Sound | #38 | 3.158 | 3.158 |
| Overall | #44 | 2.982 | 2.982 |
| Fun | #46 | 2.842 | 2.842 |
| Creativity and Theme | #55 | 2.947 | 2.947 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The click-to-eliminate mechanic is really fun, and there’s a constant sense of urgency throughout! However, it seems like repairing cracks later on doesn't actually increase the defense value? I found myself leaving one virus with just 1 HP bouncing around in the tank so I’d have time to repair things, haha — not sure if that’s a bug. All in all, the game feels really complete — great job!
Fun game, maybe would be good to make the virus hitboxes a bit larger
Fun game, it's really satisfying to get the damage upgrades and wreck the higher number viruses. I like the art style of the game, it looks nice. One thing that kinda bothered me is the upgrade said doubles attack damage, but it really just adds 1 attack damage everytime, not a huge deal or anything tho. Great work on the game!
I enjoyed this cookie clicker meets aimlabs game! It was satisfying to upgrade your strength and destroy the larger viruses more quickly. An idea I had while playing the game would be to add a tower defense mechanic where you can buy and place various upgrades on the map that can help you destroy the viruses, but the viruses can also harm and destroy the upgrades by contact. Satisfying game and if you continue the project as you mentioned I hope it goes well for you :)
Clicking the virus feels satisfying, but my hands get tired from all the aiming and clicking, I suggest to add maybe like a turret if you decide to develop this game more, anyway great work :>
My hand hurts now from all the clicking lol. I wish I was able to upgrade reflection and double attack at the end of the wave instead of only during a wave. Also, I think it would add to the urgency if higher value viruses did more damage instead of all viruses doing 1 damage each hit. Overall a fun game!




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