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A jam submission

DeathmosView game page

Can you overcome the odds and defeat x?
Submitted by SporiumCorium, Mysticsquire, raven, yourhouseholdkitchen — 24 minutes, 27 seconds before the deadline
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Deathmos's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#13.7273.727
Gameplay#24.0914.091
Visuals#34.2734.273
How well does the game fit the themes?#44.0004.000
How well does the game fit the themes?#44.0004.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Team of 5, 3 hours maximum

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Comments

Submitted(+1)

This game is awesome, loved every part of it. it was so fun playing it, but damn it was hard

Submitted(+1)

This game is awesome, loved every part of it. it was so fun playing it, but damn it was hard

Developer(+1)

Tysm!!! ☺️ we worked hard on it!

Submitted (1 edit) (+1)

It´s a great concept, involving ungodly numbers and coordinates. As a hell bullet game, is fantastic and frustrating. It´s incredible that this game works so polished with a 3-hour period, you are awesome!!

Needed more audio/visual feedback, and one detail could be mark the “E” of boss life in red, so you can determine visually fast how much left hehe.

Absolutely outstanding… And it´s too hard for me. I advanced a lot, I´m not skilled for bullethell games XDD (my best, E137)

Developer(+2)

Ahh thanks sm! That suggestion is really helpful, thanks

Submitted(+1)

Nice game. Very hard, but great concept.

Developer(+1)

Hehe yea it’s supposed to be difficult

Submitted (1 edit) (+1)

Incredible. Absolutely nothing to complain about gameplay wise. Played for a while to beat the boss :) Maybe some scene transitions would be great but other than that everything is amazing.

Developer(+1)

Wowie thanks sm!

Submitted(+1)

Very challenging boss fight and impressive what you were able to do!  It's pretty hard, I haven't beat it yet, but I will!

Developer(+1)

aha thank you so much!

Submitted(+1)

Impressive game guys ! With a little bit of in-game feedbacks and balancing it would have been perfect :D

Developer(+1)

Hehe thanks! We ended up being a bit too ambitious so couldn’t do all of the balance changes and sounds that we wanted

Submitted(+1)

Very impressive! I love the visuals, and the mechanic is insanely good for such a short time. Great submission!

Developer

Thank you!!!!!!

Submitted(+1)

No way you made a bullet hell bossfight in gamejam. thats crazy. y is player hp and x is enemy. does my bullet to dmg? cant tell because there is no feedback via audio or particle effect, but still quite nice game

Developer

At first your bullet doesn't deal damage, but as you progress and pick up the upgrades in the middle of the screen you start to deal significant damage. Thanks for playing!

Submitted(+1)

Loved X’s design! Had a lot of fun playing it, won first try! (just kidding, I suck at bullet hells)

I had one question: what does the label inside the powerup means? I was kinda confused of what it meant.

Overall, very fun and awesome game! Great job!

Developer(+2)

Hehe thanks so much! We ran out of time before we were able to implement a way to show it, but the label inside the power ups represents what it modifies your attack (f(x)) by. For example, -3 would subtract the enemy’s health every time its hit by 3 points- 3/4 would multiply the equation by 3/4, and would thus multiply the enemy’s health by 3/4.

Submitted(+1)

Oh! Got it, nice!

Submitted(+1)

Incredible experience! Insane gameplay, I loved every bit of it, it is so difficult lol. Welldone!

Developer(+1)

Hi, thanks so much!