This game is awesome, loved every part of it. it was so fun playing it, but damn it was hard
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Deathmos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1 | 3.727 | 3.727 |
| Gameplay | #2 | 4.091 | 4.091 |
| Visuals | #3 | 4.273 | 4.273 |
| How well does the game fit the themes? | #4 | 4.000 | 4.000 |
| How well does the game fit the themes? | #4 | 4.000 | 4.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 5, 3 hours maximum
Comments
This game is awesome, loved every part of it. it was so fun playing it, but damn it was hard
It´s a great concept, involving ungodly numbers and coordinates. As a hell bullet game, is fantastic and frustrating. It´s incredible that this game works so polished with a 3-hour period, you are awesome!!
Needed more audio/visual feedback, and one detail could be mark the “E” of boss life in red, so you can determine visually fast how much left hehe.
Absolutely outstanding… And it´s too hard for me. I advanced a lot, I´m not skilled for bullethell games XDD (my best, E137)
Incredible. Absolutely nothing to complain about gameplay wise. Played for a while to beat the boss :) Maybe some scene transitions would be great but other than that everything is amazing.
Very challenging boss fight and impressive what you were able to do! It's pretty hard, I haven't beat it yet, but I will!
Impressive game guys ! With a little bit of in-game feedbacks and balancing it would have been perfect :D
Very impressive! I love the visuals, and the mechanic is insanely good for such a short time. Great submission!
No way you made a bullet hell bossfight in gamejam. thats crazy. y is player hp and x is enemy. does my bullet to dmg? cant tell because there is no feedback via audio or particle effect, but still quite nice game
Loved X’s design! Had a lot of fun playing it, won first try! (just kidding, I suck at bullet hells)
I had one question: what does the label inside the powerup means? I was kinda confused of what it meant.
Overall, very fun and awesome game! Great job!
Hehe thanks so much! We ran out of time before we were able to implement a way to show it, but the label inside the power ups represents what it modifies your attack (f(x)) by. For example, -3 would subtract the enemy’s health every time its hit by 3 points- 3/4 would multiply the equation by 3/4, and would thus multiply the enemy’s health by 3/4.
Incredible experience! Insane gameplay, I loved every bit of it, it is so difficult lol. Welldone!


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